Hello,
I have found the following bug:
When you use "convertToFlatShadedMesh()" and then enable EdgesRenderer it will render the triangles instead of the edges.
This even happens with a simple cube also.
Playground:
Hello,
I have found the following bug:
When you use "convertToFlatShadedMesh()" and then enable EdgesRenderer it will render the triangles instead of the edges.
This even happens with a simple cube also.
Playground: