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Bugs animations Rotation Blender in BabylonJS

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Hi everyone,

I have a new problem.

My scene is finished and I need to animate several meshes.

When I use "Location" animation, always is good but if I use a "Rotation" animation, all objects animated become wrong. Here an example with screen shots :

Cas 1. Start animation rotation of plan mesh (in background of the scene, selected in Blender in orange) :

cas1.thumb.jpg.780df2176aa0bad2c04c5937a29d9acb.jpg

Cas 2. first rotation like we open a door :

cas2.thumb.jpg.f7dfd0a5a4df8d82b9616cc2c047e84d.jpg

Cas 3. back to origin position :

cas3.thumb.jpg.aae6ba19902f5dbe8d4ba42d90778550.jpg

cas 4 : after export, many problems and same render like here in babylonJS :

cas4.thumb.jpg.d9e8340f131e475b0ca2627db2c1f810.jpg

You can see all meshes animated are offset or anything else ... What I'm doing wrong please ?

Thanks !

 


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