Hi everyone,
I have a new problem.
My scene is finished and I need to animate several meshes.
When I use "Location" animation, always is good but if I use a "Rotation" animation, all objects animated become wrong. Here an example with screen shots :
Cas 1. Start animation rotation of plan mesh (in background of the scene, selected in Blender in orange) :
Cas 2. first rotation like we open a door :
Cas 3. back to origin position :
cas 4 : after export, many problems and same render like here in babylonJS :
You can see all meshes animated are offset or anything else ... What I'm doing wrong please ?
Thanks !