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Possible performance issue?

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Going through the 101 tutorials on the docs, I just opened the one weighted animations example and I happened to open it on my phone.

 https://www.babylonjs-playground.com/#IQN716

I got really poor performance considering the simplicity of the scene about ~36fps both on chrome and firefox I tried gradually removing elements from the scene, ui, weighted animations etc and I left just the imported model both lights and a basic floor. Even after that fps the scene runs at ~40fps.

Then I found a really similar scene on threejs, same lighting (1 hemi, 1 directional), same model (or at least it looks the same), but it runs at butter smooth 60fps.

https://www.babylonjs-playground.com/#IQN716#20

https://threejs.org/examples/webgl_loader_fbx.html

Any ideas why this could be happening?

Edit PS: tested on OnePlus5T

Screenshot_20180402-013124.jpg

Screenshot_20180402-013053.jpg


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