"Unable to compile effect" error
Hi everybody! I get the following errors (relevant excerpt) in the console: BJS - [13:19:53]: Unable to compile effect:... ... BJS - [13:19:53]: Error: ERROR: 0:1001: 'vBumpInfos' : undeclared...
View Articlerepeating animation
Not sure this is a bug, but why would I only in some cases need to clear the animations array? I have created a PG to repro: http://www.babylonjs-playground.com/#7F54UH#4 (see line 151) Basically the...
View Articlephysic with SceneLoader.Append and PhysicsImpostor.HeightmapImpostor
Hello, When I use an impostor BABYLON.PhysicsImpostor.HeightmapImpostor and SceneLoader.Append(), I get a bug. If I use another impostor, I do not have this bug and if I use SceneLoader.ImportMesh(),...
View ArticleProblems with material of a cloned mesh loaded with obj loader
Hi, I want to clone meshes that I load with the obj loader. The problem seems to be that the material is assigned somewhat later, so when I clone the mesh directly in the callback from the...
View ArticlePolygonMeshBuilder.build() No Longer Works
Back in 2015 this PG produced a visible mesh http://www.babylonjs-playground.com/#1TGOMH#3 but does not in 2.5 or 3. Using the debug layer it seems to exist and has a boundingbox.
View ArticleBABYLON.GUI not work on my project
When I use this line, my scene did not display and the GUI either. BABYLON.GUI.AdvancedDynamicTexture.CreateForMesh() If I use that line, my scene display but not the GUI....
View Article[Solved] Compile error in lib.dom.d.ts with Typescript 2.2.1
I updated to typescript 2.2.1 (from 2.1.6). I get the following error now if i build my project: node_modules/typescript/lib/lib.dom.d.ts(1380,11): error TS2320: Interface 'AudioContext' cannot...
View ArticleBABYLON.Text2D.isVisible paramater behaves backwards
After creating a Text2D object when setting the isVisible field it seems to have the reverse behaviour to expected and documented. When setting isVisible to True the text disappears from the scene....
View ArticleLow quality rendering in Chrome
Hi, I've faced situation when Chrome suddenly has started to render 3D in a very low quality ("pixelized"). This has happened only on my local web server and only with Chrome. IE, FF on Local Web...
View ArticleGUI - Scale & Alignment
Alignment doesn't work properly when applying scale. For instance in this case the red rectangle should be aligned left: http://www.babylonjs-playground.com/#XCPP9Y#68 I'm getting the impression that...
View ArticleESM shadows render on top of shadow caster
I have a large model exported from a software with a lot of nested instances. I added a shadow generator with defaults and added most meshes to its renderList. The console recommends to use...
View ArticleGUI - Embedded Fonts
There are 2 issues, the second issue I actually found when trying to reproduce the first one. 1) When resizing a TextBlock with a custom font that was embedded via css it is cropped and/or rendered...
View ArticleGUI - Scale 0
Setting scaleX and scaleY to 0 throws and error http://www.babylonjs-playground.com/#XCPP9Y#67 It is useful for instance when working with bars (e.g. preloader bar)
View ArticleGUI position
1) I try to position an image in the upper left corner with (top and left property). but the image is in the center. PG Here: http://www.babylonjs-playground.com/#XCPP9Y#51 2) I also wanted to create...
View ArticleMulti-camera and WaterMaterial
Hi, When using several camera, the water material is not displayed. http://www.babylonjs-playground.com/#1SLLOJ#292
View ArticleGUI - button state after event
When you have an event that opens a modal window, the button has strange behavior. On my scene locally, I open popop modal windows after a click. But after several clicks the button it gradually...
View ArticleIssue - When ArcCam Position Directly Above Target
Hi gang! Not sure if it is a bug, but check this PG. Looks ok. Now activate line 8 and de-activate line 9. Mesh disappears. Bug? Normal? I think it needs fixing/adjusting. It seems common for...
View ArticleGUI Slider and camera control
I do not know why this is ca. on scene I have a slider in a rectangle, but when I move the cursor, it moves with the camera. The camera is not off/detached. When I look to the PG, it work. I wonder...
View ArticleControls alpha are not affected by container alpha
http://www.babylonjs-playground.com/#XCPP9Y#87
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