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Image in Doc

Hi, There are more image display in the documentation. Whatever the page

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"Unable to compile effect" error

Hi everybody! I get the following errors (relevant excerpt) in the console: BJS - [13:19:53]: Unable to compile effect:... ... BJS - [13:19:53]: Error: ERROR: 0:1001: 'vBumpInfos' : undeclared...

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repeating animation

Not sure this is a bug, but why would I only in some cases need to clear the animations array?  I have created a PG to repro: http://www.babylonjs-playground.com/#7F54UH#4 (see line 151) Basically the...

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physic with SceneLoader.Append and PhysicsImpostor.HeightmapImpostor

Hello, When I use an impostor BABYLON.PhysicsImpostor.HeightmapImpostor and SceneLoader.Append(), I get a bug. If I use another impostor, I do not have this bug and if I use SceneLoader.ImportMesh(),...

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Problems with material of a cloned mesh loaded with obj loader

Hi, I want to clone meshes that I load with the obj loader. The problem seems to be that the material is assigned somewhat later, so when I clone the mesh directly in the callback from the...

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PolygonMeshBuilder.build() No Longer Works

Back in 2015 this PG produced a visible mesh http://www.babylonjs-playground.com/#1TGOMH#3 but does not in 2.5 or 3. Using the debug layer it seems to exist and has a boundingbox.

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BABYLON.GUI not work on my project

When I use this line, my scene did not display and the GUI either. BABYLON.GUI.AdvancedDynamicTexture.CreateForMesh() If I use that line, my scene display but not the GUI....

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[Solved] Compile error in lib.dom.d.ts with Typescript 2.2.1

I updated to typescript 2.2.1 (from 2.1.6). I get the following error now if i build my project: node_modules/typescript/lib/lib.dom.d.ts(1380,11): error TS2320: Interface 'AudioContext' cannot...

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BABYLON.Text2D.isVisible paramater behaves backwards

After creating a Text2D object when setting the isVisible field it seems to have the reverse behaviour to expected and documented. When setting isVisible to True the text disappears from the scene....

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Low quality rendering in Chrome

Hi, I've faced situation when Chrome suddenly has started to render 3D in a very low quality ("pixelized"). This has happened only on my local web server and only with Chrome. IE, FF on Local Web...

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GUI - Scale & Alignment

Alignment doesn't work properly when applying scale. For instance in this case the red rectangle should be aligned left: http://www.babylonjs-playground.com/#XCPP9Y#68 I'm getting the impression that...

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ESM shadows render on top of shadow caster

I have a large model exported from a software with a lot of nested instances. I added a shadow generator with defaults and added most meshes to its renderList. The console recommends to use...

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GUI - Embedded Fonts

There are 2 issues, the second issue I actually found when trying to reproduce the first one.   1) When resizing a TextBlock with a custom font that was embedded via css it is cropped and/or rendered...

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GUI - Scale 0

Setting scaleX and scaleY to 0 throws and error http://www.babylonjs-playground.com/#XCPP9Y#67   It is useful for instance when working with bars (e.g. preloader bar)

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GUI position

1) I try to position an image in the upper left corner with (top and left property). but the image is in the center. PG Here: http://www.babylonjs-playground.com/#XCPP9Y#51 2) I also wanted to create...

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Multi-camera and WaterMaterial

Hi, When using several camera, the water material is not displayed. http://www.babylonjs-playground.com/#1SLLOJ#292

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GUI - button state after event

When you have an event that opens a modal window, the button has strange behavior. On my scene locally, I open popop modal windows after a click. But after several clicks the button it gradually...

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Issue - When ArcCam Position Directly Above Target

Hi gang!  Not sure if it is a bug, but check this PG. Looks ok. Now activate line 8 and de-activate line 9.  Mesh disappears. Bug?  Normal?  I think it needs fixing/adjusting.  It seems common for...

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GUI Slider and camera control

I do not know why this is ca. on scene I have a slider in a rectangle, but when I move the cursor, it moves with the camera. The camera is not off/detached. When I look to the PG, it work. I wonder...

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Controls alpha are not affected by container alpha

http://www.babylonjs-playground.com/#XCPP9Y#87

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