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2.5 Bug when rendering multiple scenes and cameras

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There appears to be a race condition in 2.5 when working with multiple engines and scenes. Previously my code worked fine on 2.4, but when experimenting with 2.5 I see the attached errors.

I'm fairly certain that this happens when calling new Babylon.Engine(canvas); more than once when my app starts up. (Note I'm working with multiple canvases)

Screen Shot 2016-10-07 at 4.12.41 PM.png


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