Hi,
I'm not sure this is really a bug, and maybe this was already discussed in the forum.
Anyway if you create two textures with CreateFromBase64String with differents buffer and a same name. The second texture is ignored. This probably come from texture cache ? PG : http://www.babylonjs-playground.com/#8UPYJ#4
If two differents name are used, it works (http://www.babylonjs-playground.com/#8UPYJ#5) .