Tutorial Site Images Broken
Hello! I was reading about lights, and came across broken MSDN links here: http://doc.babylonjs.com/tutorials/Lights I haven't scoured the tutorial site for other such broken links, but maybe there's...
View ArticleLatest glTF Loader is buggy.
Hi I tried to test the latest glTF Loader. https://github.com/BabylonJS/Babylon.js/commit/d2fd7148f1e43c66953db2342384f1ead254a579 However, it seems the model will not be displayed correctly....
View ArticleChrome unable to load scene
I think this bug comes from the last update of chrome. I use Chrome 52.0.2743.116 m (64-bit) with --allow-file-access-from-files, loading a scene from local folders. I have the error with BJS 2.5...
View ArticlecreateInstance not cloning Children.
So I have a scene where I am creating presets, and a few of them have children. When I try to createInstance of the preset None of the children come through, even though I can see them in the...
View ArticleAttach to skeleton 2.4 > 2.5
Hi, i just noticed some bug when attaching skinned meshes at runtime to skeletons. As example: var mySkinnedMesh = mesh[0]; var myOtherSkinnedMesh = mesh[1]; myOtherSkinnedMesh.skeleton =...
View ArticleTexture.CreateFromBase64String
Hi, I'm not sure this is really a bug, and maybe this was already discussed in the forum. Anyway if you create two textures with CreateFromBase64String with differents buffer and a same name. The...
View ArticleCylinder bottom radius
var cylinder = new BABYLON.Mesh.CreateCylinder("cylinder1", 2, 3, 0, 20, 0, scene); Bottom is cut
View ArticleHighlightLayer Blacken orthocamera meshes
I have been adding a temporary HighlightLayer when some meshes are displayed. There is also a very fast morph going on to expand mesh from origin to full size. The HighLightLayer stays on for an...
View ArticleMissing displayed information
Hi, I'm a newcomer to Babylon, and I have the following problem: I'm trying to display 250 Ellipse2D in the same Canvas (20 raw of 25 items), but only 99 are displayed. The context is: - Babylon 2.4 -...
View Article[2.5.0-beta] After Canvas2D move BABYLON is undefined
Hi, I am unsure if this is a bug or incompatible with my setup, but I run the latest nightly build of Babylon.js 2.5.0-beta commit 3fe3372 using a repository I set up that fetches the latest preview...
View Article[Solved] mesh.getAbsolutePosition() -> { x: NaN, y: NaN, z: NaN }
Hello! Your first question may very well be, "Peter, what in the nine hells did you do?" and so for this I will try to explain! While building up my scene, I happened upon a situation where a mesh...
View ArticleProblem with Exported Shadow
I think there may be a problem with the "lifecyle" of a exported shadow generator. If i create the shadow generator with the exporter (good bias and filter settings) the shadows show up IF the Y...
View ArticleShaderMaterial Default Program Location
Right now, if you use a shaderPath = "MyShader" ... With no path info... it will look for the shader as "/src/Shaders/MyShader.vertex.fx". That should load from the folder the .babylon file is in Just...
View ArticlePBR playground example different depending on what was viewed before
I see something different if I go directly here: http://babylonjs-playground.azurewebsites.net/?28 to if I, say, go here: http://babylonjs-playground.azurewebsites.net/?12 then choose PBR from the...
View ArticleglTF models for Skinning has orientation problem
I tried the loading of some of gltf models by babyon.js. https://cx20.github.io/gltf-test/ However, Orientation of some of glTF models for Skinning is incorrect. For example,...
View ArticleLatest beta build is broken
http://www.babylonjs.com/Scenes/Clouds/index.html - shows `Babylon.js:15 Uncaught TypeError: i is not a function` Also none of the playground code works for me anymore giving the same error as above....
View ArticlePicking updated mesh
Hi guys, I have a problem with mesh picking and it is a specific case. When I create a ribbon like this, I can see it on the scene: var someRibbon = BABYLON.Mesh.CreateRibbon("ribb", [[new...
View ArticleHighlightLayer: Latest preview issues with instances
Reporting bug regarding instances and their parents not being rendered when HighlightLayer is used.http://babylonjs-playground.com/#29SZC0#10 Ping @Sebavan /Swiftwork
View ArticleMaterial fresnel parameters not getting cloned
I think i found a bug. It seems that the fresnel parameters of the material are not cloned correctly. The two spheres in this playground should look identical but they are...
View ArticleProblem with Multiple Meshes (No Bones) and Animations in the Same Scene From...
I have 3 meshes in a Blender scene. Each mesh has its own origin and animation. The meshes animate as expected when viewed in Blender, i.e. they move as distinct meshes and have their own distinct...
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