Tranparency bug, or what?
Hello! I have a problem, (or babylon have a problem) with multiply transparency. Look at this example scene in attachment Just look around in this scene. Do you see how behave colored objects at...
View ArticleCYOS safe mode.
Im going to freak out if I lose one more shader that I'm working on by hitting backspace or some other fluke... Can we please get the back lock like we did on the playground? Im about to freak out Im...
View ArticleBug Report: goToFrame has no effect on running animation (with playground...
goToFrame has no lasting effect on running animations. It's effect on paused animations is lost on resume. Example here: http://babylonjs-playground.azurewebsites.net/#1MLKDF#2 The example sets up a...
View ArticleNo HDRCubeTexture Parsing
If you specify texture customType = "BABYLON.HDRCubeTexture" and the other HDRCubeTexture properties... With .hdr as the name... It will still try to use as regular CubeTexure and look for _px and _nx...
View ArticleChild position after parent rotation not as expected
Might be a bug or it could my expectations (again). However the problem could be at the root of people having difficulties placing pivots. If you rotate a parent them translate its child using LOCAL...
View Articleif extension != ".gltf" then fail to load
This is the version v2.4.0 and later of the problem. "halloween.gltf" was successful in loading. However, "halloween_gltf.txt" was failed in loading. BABYLON.SceneLoader.Load("./",...
View ArticleFull Screen hides all my html
When i do a engine.fullscreen, all the html i have for gun disappears... Is that by design or a bug... If by design ... how am i supposed to show my game hud in full screen on a browser... not...
View Articleside effect of createInstance on a clone
I've got a mesh as an avatar and clone it twice to get red and blue avatar "prototypes". Then I call createInstance on on the red-avatar the new mesh is ok and visible. Afterwards I call...
View ArticleStrange move with touch move control on iphone
I edited to be more clear. When you use the left finger to control movement on iphone, if you happen to touch near the left edge (starting to drag to previous page in browser) the delta move value...
View ArticleLoading texture from data url not working
Hi, please check this playground: http://www.babylonjs-playground.com/#26DHSA currently i always get the error "Cannot read property 'replace' of null" when i try to load a data url. I checked the...
View ArticleMicrosurface & Bumpmap conflict in PBR (when textureLOD extension not supported)
Hello world First of all, BIG THANKS to @Sebavan for its amazing PBR Material ! I'm taking a lot of fun playing with the differents features. On monday, I enjoyed playing with microsurface parameter....
View ArticleCan't export model from Blender to Babylon.js
Hi, I use new version of Blender(2.78a) and I have my model in it, so I tried to export it to .babylon file. I got exporter file from Github just now and I have already move io_export_babylon.py to...
View ArticleLatest Preview: Earcut required in Canvas2D, but never exported
Hi I have spoken to @Nockawa already and he suggested I turn to the forums which I agreed with. When using a bundler such as Webpack, the developer imports the the BabylonJS library rather than...
View ArticleBug screenShot in 2.5
Hi, Tools.CreateScreenshotUsingRenderTarget() returns a texture with a download error. Tools.CreateScreenshot() returns an error with a black texture. This produces if I leave the camera as is is...
View ArticlePage reload shows previous scene
When i reload the web page (Most times) when there has been a good amount of stuff in the scene like particles and lensFlares etc... When i reload the web page to reshow or start the scene... Or even...
View ArticleFloat extension conflict between Fire & HighlightLayer
I just added highlightlayer to a scene with fire material already in it. Enabled stencil. While both effects still happen, 5 compile errors get logged.
View ArticleInstances not working with multiple viewports
Hi, in my current project i would like to use instances. I also need multiple viewports. The problem is that the instances and even the master mesh are only visible in the first viewport. Here a...
View ArticleSprites broken in 2.5 ?
Seems like Sprites do not work anymore on version 2.5 ( see Sprites tutorial playground showing empty scene for example : http://babylonjs-playground.azurewebsites.net/?8 )
View ArticleCamera and Light missing onDispose
Hey Delta... Did you get a chance to put the missing light.onDispose and camera.onDispose just like the mesh.onDispose has???
View ArticleHighlight layer
Highlight layer looks very strange in the PG's. Looked ok 1 or 2 days ago. Some resent update that was made wrong?
View Article