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dat.GUI

GUI not working in PG's any more Compilation error dat is not defined

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Error playground

Hello I get an error in the playgroud that says: ReferenceError: monaco is not defined : index.js 577

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glTF models for Skinning has orientation problem

I tried the loading of some of gltf models by babyon.js. https://cx20.github.io/gltf-test/ However, Orientation of some of glTF models for Skinning is incorrect. For example,...

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Gamepad OnConnected Only Fired First Browser Seesion

The gamepad attachControl uses: new BABYLON.Gamepads((pad: BABYLON.Gamepad) => { this.onGamepadConnected(pad); }); but this.onGamepadConnected ONLY gets fired ONCE per browser session... If you...

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error in load obj

that work befor importMesh of undefined from undefined version: undefined, exporter version: undefinedimportMesh has failed JSON parse

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errors with iOS 10

I'm getting a bunch of these errors with babylon 2.3, 2.4 and 2.4 preview on iOS 10 Safari [Error] IndexSizeError (DOM Exception 1): The index is not in the allowed range. drawImage...

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serializing issue with BABYLON.ActionManager.OnIntersectionEnterTrigger

In a scene add  an ActionManager to a mesh. Register an action triggered  by BABYLON.ActionManager.OnIntersectionEnterTrigger serialize the scene try to convert the serialized object to string you...

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scene.onPointerDown and ActionManager issue

scene.onPointerDown and ActionManager do not work well with each other. When an ActionManager is added to a mesh, the mesh becomes unpickable by the onPointerDown function see playground example...

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CreateGroundFromHeightMap VERY SLOW movement

When using CreateGroundFromHeightmap... When i use the camera to move around on ground IS VERY SLOW and VERY CHOPPY... AND LOWERS FPS down to 15fps. This is my code for creating Ground: // Parse scene...

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Documentation - class 404

Hello, I can't access to the classes description in the documentation : http://doc.babylonjs.com/classes/2.4/AbstractMesh error 404 for the moment

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ArcRotateCamera strange behavior when beta near 0

When beta value is around 0, alpha values become a little bit erratic... Test PG : http://www.babylonjs-playground.com/#NA4OQ#43 Move your mouse horizontally while trying to not move it too much up...

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Babylonjs property option disappears on 3dmax dropdown

I think there might be a bug in the 3dmax exporter. The "babylon properties" option disappears permanently and gets rewritten as "file exporter" whenever I make my own workspace. To check this, I...

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SceneSerializer: rotation.asArray is not a function

Hello I am trying to serialize the scene with BABYLON.SceneSerializer.Serialize(scene)  and am getting a "mesh.rotation.asArray is not a function". Serialization works fine when meshes are not...

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Bug? Vector2.PointInTriangle false on edge cases

Hi all, Apparently points are not considered to be in a triangle when they are on the edges - is that "expected behavior"? It isn't to me... BABYLON.Vector2.PointInTriangle(new BABYLON.Vector2(0, 0),...

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ArcRotateCamera target not being serialized ?

Are we no longer serializing ArcRotateCamera's target? See playground example http://www.babylonjs-playground.com/#I9AVT#1 line 29 sets the target click the large box to serialize and reload the scene...

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CDN links broken?

The CDN links in readme.md don't work for me. I get a 404 when clicking on them as well as when used in a script tag: Quote <script src="http://cdn.babylonjs.com/2-5/babylon.js"></script>...

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follow Camera needs to be initiated with target defined.

camera.target= xyz; doesn't work anymore.

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Position canvas on PG BABYLON.Analyser

Hello, If use this : var myAnalyser = new BABYLON.Analyser(scene); BABYLON.Engine.audioEngine.connectToAnalyser(myAnalyser); myAnalyser.drawDebugCanvas(); The frame is not positioned in the canvas :...

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Bug highlightlayer + sprite transparency

Hi ! I noticed a bug with the hightlight layer and the sprite transparency, if the sprite overlapse the highlight object, the sprite take the color of the layer.  I tried to add the sprite to another...

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ArcRotateCamera - Inertia dependend on FPS

Hello, I don't know if this is something that could be merged into github but we had some projects (and therefore customers) that were highly loaded with objects, thus a bit slow in rendering. The...

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