Error playground
Hello I get an error in the playgroud that says: ReferenceError: monaco is not defined : index.js 577
View ArticleglTF models for Skinning has orientation problem
I tried the loading of some of gltf models by babyon.js. https://cx20.github.io/gltf-test/ However, Orientation of some of glTF models for Skinning is incorrect. For example,...
View ArticleGamepad OnConnected Only Fired First Browser Seesion
The gamepad attachControl uses: new BABYLON.Gamepads((pad: BABYLON.Gamepad) => { this.onGamepadConnected(pad); }); but this.onGamepadConnected ONLY gets fired ONCE per browser session... If you...
View Articleerror in load obj
that work befor importMesh of undefined from undefined version: undefined, exporter version: undefinedimportMesh has failed JSON parse
View Articleerrors with iOS 10
I'm getting a bunch of these errors with babylon 2.3, 2.4 and 2.4 preview on iOS 10 Safari [Error] IndexSizeError (DOM Exception 1): The index is not in the allowed range. drawImage...
View Articleserializing issue with BABYLON.ActionManager.OnIntersectionEnterTrigger
In a scene add an ActionManager to a mesh. Register an action triggered by BABYLON.ActionManager.OnIntersectionEnterTrigger serialize the scene try to convert the serialized object to string you...
View Articlescene.onPointerDown and ActionManager issue
scene.onPointerDown and ActionManager do not work well with each other. When an ActionManager is added to a mesh, the mesh becomes unpickable by the onPointerDown function see playground example...
View ArticleCreateGroundFromHeightMap VERY SLOW movement
When using CreateGroundFromHeightmap... When i use the camera to move around on ground IS VERY SLOW and VERY CHOPPY... AND LOWERS FPS down to 15fps. This is my code for creating Ground: // Parse scene...
View ArticleDocumentation - class 404
Hello, I can't access to the classes description in the documentation : http://doc.babylonjs.com/classes/2.4/AbstractMesh error 404 for the moment
View ArticleArcRotateCamera strange behavior when beta near 0
When beta value is around 0, alpha values become a little bit erratic... Test PG : http://www.babylonjs-playground.com/#NA4OQ#43 Move your mouse horizontally while trying to not move it too much up...
View ArticleBabylonjs property option disappears on 3dmax dropdown
I think there might be a bug in the 3dmax exporter. The "babylon properties" option disappears permanently and gets rewritten as "file exporter" whenever I make my own workspace. To check this, I...
View ArticleSceneSerializer: rotation.asArray is not a function
Hello I am trying to serialize the scene with BABYLON.SceneSerializer.Serialize(scene) and am getting a "mesh.rotation.asArray is not a function". Serialization works fine when meshes are not...
View ArticleBug? Vector2.PointInTriangle false on edge cases
Hi all, Apparently points are not considered to be in a triangle when they are on the edges - is that "expected behavior"? It isn't to me... BABYLON.Vector2.PointInTriangle(new BABYLON.Vector2(0, 0),...
View ArticleArcRotateCamera target not being serialized ?
Are we no longer serializing ArcRotateCamera's target? See playground example http://www.babylonjs-playground.com/#I9AVT#1 line 29 sets the target click the large box to serialize and reload the scene...
View ArticleCDN links broken?
The CDN links in readme.md don't work for me. I get a 404 when clicking on them as well as when used in a script tag: Quote <script src="http://cdn.babylonjs.com/2-5/babylon.js"></script>...
View Articlefollow Camera needs to be initiated with target defined.
camera.target= xyz; doesn't work anymore.
View ArticlePosition canvas on PG BABYLON.Analyser
Hello, If use this : var myAnalyser = new BABYLON.Analyser(scene); BABYLON.Engine.audioEngine.connectToAnalyser(myAnalyser); myAnalyser.drawDebugCanvas(); The frame is not positioned in the canvas :...
View ArticleBug highlightlayer + sprite transparency
Hi ! I noticed a bug with the hightlight layer and the sprite transparency, if the sprite overlapse the highlight object, the sprite take the color of the layer. I tried to add the sprite to another...
View ArticleArcRotateCamera - Inertia dependend on FPS
Hello, I don't know if this is something that could be merged into github but we had some projects (and therefore customers) that were highly loaded with objects, thus a bit slow in rendering. The...
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