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side effect of createInstance on a clone

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I've got a mesh as an avatar and clone it twice to get red and blue avatar "prototypes".

Then I call createInstance on on the red-avatar the new mesh is ok and visible.

Afterwards I call createInstance on the blue-avatar (ok), but this has the side-effect that the first instance disappears.

It seems that the first time when createInstance is called on a prototype it somehow impacts the other clones. It did work on 2.3.0.

 

http://www.babylonjs-playground.com/#1VVRMK#2

 

BTW: Excelent framework, I love it !!!


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