This is the version v2.4.0 and later of the problem.
"halloween.gltf" was successful in loading. However, "halloween_gltf.txt" was failed in loading.
BABYLON.SceneLoader.Load("./", "halloween_gltf.txt", engine, function (newScene) {
Version v2.3.0 previously did not have a problem.
I will sometimes post jsdo.it the JavaScript code. jsdo.it is a coding community for JavaScript users.
File name is changed to when registering the assets in jsdo.it.
BABYLON.SceneLoader.Load("/assets/0/2/I/8/", "02I89", engine, function (newScene) {
Because I want to post a sample of Babylon.js to jsdo.it in future, I hope that this problem is resolved.