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ShaderMaterial Default Program Location

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Right now, if you use a shaderPath = "MyShader" ... With no path info... it will look for the shader as "/src/Shaders/MyShader.vertex.fx".

That should load from the folder the .babylon file is in Just like textures... Right???

I think it would be MUCH easier if it did, JUST LIKE TEXTURES :)

Can we fix that... I don't know where in the code that is happening 


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