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Serialized Animation Not Starting

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I have loaded a scene exported from 3ds max. The scene includes skeletons and an animation and plays on load.

If I serialize the scene and load the saved scene I do not see an animation.

I can see that the loaded - serialized scene's meshes do have arrays of animations. However, scene.Animatables is empty - whereas in the original this was populated.

Is there anything I can probe to see whats going on? Perhaps I am just missing a function to start all the animations?


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