I have loaded a scene exported from 3ds max. The scene includes skeletons and an animation and plays on load.
If I serialize the scene and load the saved scene I do not see an animation.
I can see that the loaded - serialized scene's meshes do have arrays of animations. However, scene.Animatables is empty - whereas in the original this was populated.
Is there anything I can probe to see whats going on? Perhaps I am just missing a function to start all the animations?