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ActionManager OnLeftPickTrigger doesn't work right on Retina Display(Macbook...

OnLeftPickTrigger doesn't work right on Retina Display(Macbook Pro 15) Anyone has the same problem? This problem happens randomly. When it happens,the only way to pick up a piece on screen is move the...

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Some errors are not shown in the javascript console

Hey fellas,  I've found an issue where some errors do not appear in the javascript console. For example, in this playground http://www.babylonjs-playground.com/#IXKRE , I put "BAYLON" instead of...

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Playground search for DynamicTexture gives incorrect resullts

In trying to find an answer to this question I did a search for DynamicTexture in the playground search option in the documentation. 1000 results were listed but checking out the first few none of the...

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Spritemanager, sprite, dispose, and dynamic texture

Hi,  I've just noticed some strange behaviors when disposing a spritemanager using dynamic texture : - when you remove a spritemanger, there is still a texture in the 'stack' ->...

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SIMD nolonger works

My recent episode with FireFox not running, got me using Firefox nightly.  Firefox nightly has SIMD, but I have not been able to run my SIMD code or the code in Math.SIMD.ts for the longest time....

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isPickable ignored for lines

The isPickable property is currently ignored for line meshes. See this demo: http://www.babylonjs-playground.com/#1C5IUC The red line should not be pickable.

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shadow generator serialization issue

serialization uses mesh id to add mesh to the shadowgenerator renderlist if two or more mesh have same id then during deserialization only one mesh gets added to the renderlist and thus only one of...

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[BUG] poly2tri reference in babylon imported from npm as modules

Hi, I recently encountered a small problem when I refactored my project relying on polygon mesh builder using ES6 modules and npm. If I include babylon js and poly2tri with npm and import it using...

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color and alpha from LinesMesh not cloned

The color and alpha properties of the LinesMesh not getting cloned. Here a simple playground for this issue: http://www.babylonjs-playground.com/#21VRO4

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Error: WebGL not supported on localhost

Running Firefox 45.02 and downloaded the newest Babylon.js and the Samples last night. After unzipping into local folder, I get "Error: WebGL not supported" when doing any of the demos. It works great...

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Billboard arrow is flipping direction

Please look at this playground: http://www.babylonjs-playground.com/#1ET2K6#2 I want that the three arraws always pointing outwards of the box but depending on the camera angle the Billboard_x and...

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mesh parenting and billboardmode issue

if a mesh is assigned a parent and if its billboard mode is set then it is positioned incorrectly see http://www.babylonjs-playground.com/#AL9LF#0 here we have a sphere and a plane plane parent is set...

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instancedmesh shadow serialization issue

create an instance of a mesh add shadows to the instance serialize the scene load the scene instance does not show shadow  

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OBJLoader: 2 materials on same mesh creates 2 meshes

Hi there,  It's nor really a bug but it would be nice to have a bool for that. the objLoader creates one mesh per material. Could we make that optional? In some cases people might only be interested...

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Bower: v2.3 not available

Hi, The v2.3 version is not available in bower. Is it possible to add it ? Btw, I really think re-add issue tracker in github is a good thing for the project. I know you have to answer/close tons of...

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InstancedMesh.clone() throws exception

InstancedMesh.clone() method throws folloiwing exception Uncaught TypeError: mesh._getInstancesRenderList is not a functionShadowGenerator.renderSubMesh @ babylon.2.4.max-04-23.js:10003...

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Serialized Animation Not Starting

I have loaded a scene exported from 3ds max. The scene includes skeletons and an animation and plays on load. If I serialize the scene and load the saved scene I do not see an animation. I can see...

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DynamicTexture options is really confused

IMO it is really confused. Options cannot make up its mind what it wants to be; being kind to the designers: A _canvas An object descriptor: i.e. { width: x, height: y } A size: i.e. { width: options,...

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Babylon.Sound stop and play mabe set .isPlaying = false

else { this._soundSource = BABYLON.Engine.audioEngine.audioContext.createBufferSource(); this._soundSource.buffer = this._audioBuffer; this._soundSource.connect(this._inputAudioNode);...

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instance of mulitmaterial mesh issue

Instance of mulitmaterial mesh does not render properly on some hardware see http://www.babylonjs-playground.com/#1UFKIN The MultiMaterial part starts at line 81 This renders fine on my PC. My PC has...

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