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shadow issue

see the following playground http://www.babylonjs-playground.com/#2CPMRP#2 This has a ground , 2 boxes and a DirectionalLight The two boxes cast shadow on ground. If you move the two boxes away from...

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CannonJS & DynamicFloatArray compile failure

I fail on the latest DynamicFloatArray PR.  CannonJS has been happening for a while.  Is DynamicFloatArray is by framework, or is this just user stuff?

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Babylon.js Sound Tutorial disappeared

Hi I'm not sure it's the right place to mention that, I noticed the tutorial for "playing sounds with Babylon.js" has disappeared on the documentation :/

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Matrix decompose() issue ?

Not sure if this is a bug or just my misunderstanding. I am trying to make a mesh  parent of another mesh without changing the transforms (position, rotation and scaling) of the  child mesh in the...

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GroundMesh optimize not working right?

The groundmesh optimize function makes the terrain disappear: http://www.babylonjs-playground.com/#ON8FM It seems to only work if it is run repeatedly during the update loop:...

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arcRotateCamera mesh target & panning bug(?).

Hi guys, i notised some protential bugs setting a camera.target = mesh / mesh.position; and then attempting to pan, while in my head it would make sense to update the camera.target on panning and stop...

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PG

Compilation error Line 9:22856 - e.CollisionCoordinatorLegacy is not a constructor

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scene.pick not working when too close to a mesh

Hi,  I don't know if you could really call this a bug or maybe it's working as intended and I'm doing it wrong... (sorry) If you get sufficiently close and intimate with a mesh you can't pick it....

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Matrix.Lerp goes backwards??

Unless I am interpreting what the gradient arg to Matrix.Lerp wrong, it seems to go backwards.  I changed it to this: public static Lerp(startValue: Matrix, endValue: Matrix, gradient: number): Matrix...

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PointLight.parent

Hi everyone, There was an update in computeTransformedPosition in PointLight.js for how the position of the light is derived. It transforms an already transformed vector causing continuous...

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Uncaught TypeError: this.babylonGamepads[i].update is not a function

I am getting the following gamepad exception. babylon.max.js:39351 Uncaught TypeError: this.babylonGamepads[i].update is not a function Gamepads._checkGamepadsStatus @ babylon.max.js:39351...

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Sometimes error with skybox on iOS

I sometimes get a javascript error on my site http://www.punkoffice.com/webiverse while the skybox is loading at the first page.  It only happens on my iPhone, but like 1 out of 7 times.  When the...

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Vector3.lerp is concatenating instead of adding

I'm using babylon 2.4 here. I've providing position vectors to the Vector3.lerp function.  The result seems to be a string concatenation instead of arithmetic addition. Below I'm just showing x, z...

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Typescript typing issues

I just stumbled upon some typing issues. 1. The ratio parameter in the PostProcess contructor is defined as "number | any" but in all derived classes (FxaaPostProcess ...) it is define as "number"...

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renderOverlay visibility is conflicting with ProceduralTexture constructors

having trouble figuring this one out. see the following playground reference http://www.babylonjs-playground.com/#1KUECA#1 you should see a cube that should have a red overlay. If you don't see the...

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Mesh.lookAt rotates mesh, but not really..

Hi, i notised this bug a while ago, but never got around to reporting it before now, As shown in the following PG, the mesh.lookAt appears to rotate the mesh and the mesh "looks" at the object, but it...

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WebGL error when using DisplayPassPostProcess

Every time i use the DisplayPassPostProcess i get errors in the console (tested with Edge, IE, Chrome and Firefox on two machines ). The post processing is working as expected but maybe there are some...

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PostProcessing with multiple cameras

Hi, in this playground ( http://babylonjs-playground.com/#1HL20V#2 ) i have 2 cameras/viewports. I want to make postprocessing for each of those cameras independently. For each camera i have a...

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VirtualJoysticks bugs

Hello,   I added virtual joysticks to my babylon-world and when I testing around with the joysticks in my iphone 6/safari the circles leave some pixels on the screen sometimes, like the "dirty...

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Texture.CreateFromBase64String

Hi,  I'm not sure this is really a bug, and maybe this was already discussed in the forum. Anyway if you create two textures with  CreateFromBase64String with differents buffer and a same name. The...

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