Has anyone else used the latest nightly 2.6 alpha (on 1/5/2017)... Because now all of sudden all my mesh disposal code crashes... I go back to a version i had forked on (1/3/2017) and includes my #1641 onCollideEvent and particle system customShader... it works great... Somehow, Something got put in after 1/3/2017 in addition to my changes that is now crashing... Its hard to make a playground ... Is toolkit project.
I will keep trying to investigate what could be the culprit that got got changed sine the last couple commits... Just wondering if anybody else is having an issue with the nightly build on 1/5/2017
@Deltakosh ... Has there been ANY new commits lately that deal with life cycle or disposal ???