Babylon.js + glTF Loader does not support glTF 1.1
I tried the glTF 1.1 sample with some glTF Loader.https://github.com/cx20/gltf-test#gltf-11-tutorial-modelshttps://cx20.github.io/gltf-test/ Related:...
View ArticleBaffled by Missing Textures. Need Help.
I am seeking help to solve this issue that has been a real challenge to me. I have a scene with an interactive car. The model was updated in Blender 2.78 and Blender exporter 5.1.2. The body, doors,...
View ArticleCannot read property 'normal' of null
First off BabylonJS is awesome! I am having a problem with CSG currently. This error I get only seems to happen on Chrome on Windows. Edge on Windows and all Mac works fine. I have an app that is...
View ArticleResize window and viewport
When resizing the browser, the viewport of the second camera is no longer correct. (Sorry if this is not a bug, and in this case, how to make the camera window 2 remains at a fixed size or does not...
View ArticleMirror texture, bump/paralax maping errors
Hello All This is my first post Here is a bug i have found while using mirrortexture: The normal vector seems to be inverted ( or not inverted if it needs to be)in some way when rendering mirror...
View Articleparallax mapping, directional light bug
Lighting of parallax mapped object seems to be inverted when using directional light. playground: http://babylonjs-playground.azurewebsites.net/#1SGTPA#5 The scene contains paralax mapped rectagle...
View ArticleshadowGenerator self shadows
Objects which at the same time produce and receive shadows show some strange glitches. http://babylonjs-playground.azurewebsites.net/#1SGTPA#9 I tested it on Nvidia NVS3100M and Intel HD Graphics (1...
View ArticleLatest 2.6 alpha crashes on mesh.dispose
Has anyone else used the latest nightly 2.6 alpha (on 1/5/2017)... Because now all of sudden all my mesh disposal code crashes... I go back to a version i had forked on (1/3/2017) and includes my...
View ArticleMacOS Sierra and Skybox / Cube texture bug
Hey, I just upgraded to OSX Sierra and this bit of code does not work anymore on chrome : /* --- Skybox --- */ var skyboxObject = BABYLON.Mesh.CreateBox("skyBox", 10000.0, scene); var skyboxMaterial...
View ArticleRectangle2D.dispose() creates a WebGL error
Hi, I have 4 sprite2D buttons in an array. They are the only visible sprites on a canvas, but not the only one (several with opacity 0). If I dispose of 3 among the 4 everything is fine....
View ArticleGLTF Loader not setting BoundingInfo
Hi, I'm having an issue getting the method getBoundingInfo() working with the GLTF Loader plugin. Using other formats this data would be automatically set when using ImportMesh, for instance with the...
View Article[FIXED] Calling dispose on a mesh causes entire custom render target to...
Hi there, I have a minimap implemented by having a secondary camera in a RenderTargetTexture applied on a plane. In the 2.6 preview version since a change committed on Dec 21st 2016, something has...
View Article2.6 Particle System preventAutoStart NOT working anymore
It seems that preventAutoStart no longer has any effect... I have babylon scene with preventAutoStart set to true but they still auto start. Anybody else having this issue?
View ArticleglTF models for Skinning has orientation problem
I tried the loading of some of gltf models by babyon.js. https://cx20.github.io/gltf-test/ However, Orientation of some of glTF models for Skinning is incorrect. For example,...
View ArticleDispose RenderingPipeline
When I have a RenderingPipeline, the scene disappears http://www.babylonjs-playground.com/#2GZQUN
View ArticleShadow generator with dispose
When a shadow generator is placed, the scene disappears: http://www.babylonjs-playground.com/#1FQI83 TypeError: Cannot read property '_width' of undefined
View Article[NOT-A-BUG] disabling meshes causes intersectsMesh to always return true
Hi, Why is it that when I have a mesh disabled (i.e. mesh.setEnabled(false)) any intersectsMesh by it or against it returns true? Setting the method's second parameter 'precise' to true does not help....
View ArticleBabylon.js + glTF Loader does not support glTF Materials Common?
I added a sample of glTF Materials Common to the sample list below. However, it was all displayed in gray. Is Babylon.js + glTF Loader unsupported by glTF-MaterialsCommon?...
View ArticleUncaught TypeError: Cannot read property 'push' of undefined
I don't know if this is the proper place to report bugs, but I couldnt find the Issues link of this project github page. I am trying to use babylon as a browserify module with the budo webserver:...
View ArticleLatest 2.6 - Another Issue With HDR
Hey @Deltakosh The latest 2.6 alpha now gives a BUNCH of error when using HDRCubeTexture: [.Offscreen-For-WebGL-0x7fc2bf02b800]RENDER WARNING: texture bound to texture unit 0 is not renderable. It...
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