Mesh updatable is not serialized
Hello, When I serialize a mesh (ground for example), the value 'updatable' is not serialized. It does not exist in the string JSON. And I can not find a property to set updatable to true....
View ArticleLatest 2.6 - Preprocess Issue With HDR
The latest webgl 20 and vertex array object might need a bit of tweaking or the generateBabylonHDR functions do. the update cause more webgl error when using a pre processed HDR file produced using...
View ArticleDecals materials are funky!
Hello everyone, I'm trying to use decals with a PBRMaterial but can't get past a (apparently normal-related) glitch. Playground example: http://www.babylonjs-playground.com/#1YDIEU Click on the...
View ArticleWhen rendering canvas is quite big, 3D drawing area is cropped at half the...
Hi everyone ! I've just noticed that when the rendering canvas size is quite big, above a certain size the 3D drawing area is suddenly cropped (to half the size of the rendering canvas, it seems). If...
View ArticleLatest (alpha) babylon.d.ts error
I'm getting the following error when trying to compile: babylon.d.ts(5113,25): error TS1039: Initializers are not allowed in ambient contexts.
View ArticleVR rig cameras not separated, no 3D effect
Hi! Pardon me as my first post happens to be a bug report. I just learnt Babylon.js last week, am going through the tutorials, and it's a really great framework! So coming on to the bug report: I am...
View ArticledetachControl of undefined with CameraVR
I noticed on this PG on VR cameras that detachControl is not defined : http://www.babylonjs-playground.com/#IGIJC#3
View ArticleSHADER MATERIAL BUG -Uncaught TypeError: Cannot read property...
In line 45. Thanks http://www.babylonjs-playground.com/#AQIKE#1
View ArticleBug with Size and ANIMATIONTYPE_SIZE
Using last version from git. in Animation.animate(..): case Animation.ANIMATIONTYPE_SIZE: this._offsetsCache[keyOffset] = toValue.subtract(fromValue); but there is typo in Size: public...
View ArticlePointerEnter and PointerLeave are not coming
PrimitivePointerInfo.PointerEnter and PrimitivePointerInfo.PointerLeave are not send to Sprite2D when Sprite2D is added to ScreenSpaceCanvas2D as child. Only ScreenSpaceCanvas2D receive these events....
View Articlewireframe or point on mesh: the model disappears
When selecting wireframe or point in the debuglayer, the model disappears. http://www.babylonjs-playground.com/#1BXQYT This may be linked to my other bug remove vertex or the model also disappears...
View ArticleRemove vertice/face (Holes system) does not work anymore
On previous versions of babylon, this PG was working and it also worked on my project, but now the mesh disappears completely after a click on it (As if the mesh was calling with dispose (), which is...
View ArticleProceduralTextures don't work anymore
I can't find a working example for procedural Textures... it all looks like that: http://www.babylonjs-playground.com/#24C4KC#17 I couldn't get it to work locally either, same result using version 2.5.
View ArticleMultiline text bug in new release of Canvas2D
Th following code was working in previous release (preview), rendering text on two lines: new Text2D("AAA\nBBB", settings) In current release (announced at 29 Jan) it doesn't work. It produces...
View ArticleWebGL and XML errors
I'm using the latest bjs alpha, a few old errors disappeared (fixed I guess), and new ones appeared. These are internal bjs errors that are not related to my code as far as I can tell. 1) Quote Error:...
View ArticleGLTF Loader Inverted Textures
Hi, I'm having some issues getting the GLTF File Loader working with the models I've been provided due to the option invertY is true by default in the construction of Textures (line 1335). Looking at...
View ArticlegetHeightAtCoordinates not work with ImportMesh
Hello, I have a ground serialize with SerializeMesh() that I save in a babylon file. When I reload this file with ImportMesh: getHeightAtCoordinates, updateCoordinateHeights, optimize ... does not...
View ArticleArcRotateCamera, Unable to undo "setTarget(mesh)" without moving mesh first
Hi guys, i notised that if you use arcRotateCamera and setTarget(mesh) you're unable to unlock the target, e.g setTarget(mesh.position.clone()); without updating the mesh's position first, i'm using...
View ArticleDocs and some tutorials do not display anymore
Hi, Some documentation classes (such as ArcRotateCamera ) return 404, were they moved somewhere else ? And also some tutorials are not displaying anymore. I'm I the only one who's getting the 404...
View ArticleCanvas2D npm package missing
If I look at https://www.npmjs.com/~babylonjs and inside the provided babylonjs-2.5.0 npm package, I observe that I have no way to access the Canvas2D project’s API. I think the babylonjs npm user...
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