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Mesh updatable is not serialized

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Hello,

When I serialize a mesh (ground for example), the value 'updatable' is not serialized. It does not exist in the string JSON. And I can not find a property to set updatable to true.

BABYLON.Mesh.CreateGround("ground", 100, 100, 10, scene, true, 0);

In green I find the properties in red impossible to find it and I need to have ground.updatable = true to change the terrain when it is recharging from the serialization.


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