Hello,
When I serialize a mesh (ground for example), the value 'updatable' is not serialized. It does not exist in the string JSON. And I can not find a property to set updatable to true.
BABYLON.Mesh.CreateGround("ground", 100, 100, 10, scene, true, 0);
In green I find the properties in red impossible to find it and I need to have ground.updatable = true to change the terrain when it is recharging from the serialization.