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parallax mapping, directional light bug

Lighting of parallax mapped object seems to be inverted when using directional light. playground:  http://babylonjs-playground.azurewebsites.net/#1SGTPA#5   The scene contains paralax mapped rectagle...

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[SOLVED] Vector3.Unproject problem with version 2.6

Since Version 2.6 Vector3.Unproject() is not working as expected anymore. I would expect that if i project a vector and after that i unproject it, i get the original vector. This works with 2.5 but...

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Playground 2.6 do not work anymore in Firefox

Hi It looks like playground stopped working in newest babylon 2.6. Firefox 51.0.1 x64  Xubuntu 16.04,  Nvidia NVS 3100m,   proprietary official nvidia driver v340.101 But works fine in chromium...

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RenderTargetTexture: aspectRatio, camera, specular position issues

Hi I created the topic first in questions sections, but it seems to look like a bug now. so here is the original topic:    

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PrimitiveAlignment mechanics is broken when using canvas design size

Here is PG. http://babylonjs-playground.com/#QTNKM#1 When using designSize on canvas alignment properties are unusable. There are two different use cases: 1. I manually position primitive on some...

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Babylon.js + glTF Loader does not support glTF Materials Common?

I added a sample of glTF Materials Common to the sample list below. However, it was all displayed in gray. Is Babylon.js + glTF Loader unsupported by glTF-MaterialsCommon?...

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HandJs bug on android Google Chrome mobile

Hello community I think that Hand Js not working on last version of google chrome mobile ... I made some test and i finished by testing this website : http://www.catuhe.com/msdn/handjs/index.html ......

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SerializeMesh with CreateGroundFromHeightMap

Hello,  I have a _updatable error when I serialize a ground from height-map and I use setVerticesData () http://www.babylonjs-playground.com/#1S81P3

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Setting renderingGroupId on Spritemanager breaks highlightlayer (PG...

Hi, Setting a renderingGroupId on a spritemanager breaks the highlightlayer feature for the whole scene. I have this bug in 2.5, but it is reproducible in the current playground: spritemanager without...

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BoneIKController and bone orientation

In Babylonejs, BoneIKController assumes that all bones are oriented along the x-axis, like the Dude example http://www.babylonjs-playground.com/#1EVNNB#15.  I find that "The bones should be oriented...

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Ray.TransformToRef doesn't normalize direction

Hi, I was debugging some code and stumbled upon Ray.TransformToRef and I noticed probably a bug? The result ray's direction is never normalized unless I'm mistaken. public static TransformToRef(ray:...

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Wrong character width with BitmapFontTexture

Character width calculation is wrong for not mono-spaced fonts. Error is here (BMFontLoaderTxt._buildCharInfo): if (xadv) { width = xadv; } Character width is not always equal to xadv. Try to export...

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Directional light shadows not working

Hi folks! Something happened, spotlight shadows working, directional lights not. http://www.babylonjs.com/Demos/AdvancedShadows/    

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Demo FPS 20fps while potential FPS 60fps

Running the instance Demo both from the babylonjs.com website and locally: I see potential FPS in debug overlay showing ~60 FPS. Actual FPS is ~15 FPS. I tested this in both Chrome and Firefox on both...

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Shadows and spot lights with ShaderBuilder

@NasimiAsl, Shadows and spot lights do not work on the ground. I gave you an example on the playground. http://www.babylonjs-playground.com/#E6OZX#87 terrain.material.specularColor = new...

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Imported mesh texture

I have this problem on my samsung s7 browser, the textures are not showing, meanwhile when i tried it on my pad and pc, it works fine, the browser is updated

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[2.6 preview release] Picking broken for some meshes

Unfortunately I have little to reproduce: I have a custom build hexagonal grid with out-of-the-box cylinders on it. The camera is a TargetCamera. In 2.5 clicking on a cylinder picks it (using...

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Picking with fastcheck is broken

I just found out that picking with fastcheck set to true doesn't work as expected. It won't give you the closest mesh but the one added to the scene first! The problem is inside _internalPick...

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[Fixed]Billboardmode bugs scaling.

Hey all, i just notise that when billboardmode is set, scaling is ignored; http://www.babylonjs-playground.com/#UJEIL#5

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Using animation move mesh cause the first Bone Controller stop working

Here is the demo http://www.babylonjs-playground.com/#1B1PUZ#22, press any key to move the mesh with animation and BoneLookController will stop working.  It only happens to the first Bone Controller....

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