parallax mapping, directional light bug
Lighting of parallax mapped object seems to be inverted when using directional light. playground: http://babylonjs-playground.azurewebsites.net/#1SGTPA#5 The scene contains paralax mapped rectagle...
View Article[SOLVED] Vector3.Unproject problem with version 2.6
Since Version 2.6 Vector3.Unproject() is not working as expected anymore. I would expect that if i project a vector and after that i unproject it, i get the original vector. This works with 2.5 but...
View ArticlePlayground 2.6 do not work anymore in Firefox
Hi It looks like playground stopped working in newest babylon 2.6. Firefox 51.0.1 x64 Xubuntu 16.04, Nvidia NVS 3100m, proprietary official nvidia driver v340.101 But works fine in chromium...
View ArticleRenderTargetTexture: aspectRatio, camera, specular position issues
Hi I created the topic first in questions sections, but it seems to look like a bug now. so here is the original topic:
View ArticlePrimitiveAlignment mechanics is broken when using canvas design size
Here is PG. http://babylonjs-playground.com/#QTNKM#1 When using designSize on canvas alignment properties are unusable. There are two different use cases: 1. I manually position primitive on some...
View ArticleBabylon.js + glTF Loader does not support glTF Materials Common?
I added a sample of glTF Materials Common to the sample list below. However, it was all displayed in gray. Is Babylon.js + glTF Loader unsupported by glTF-MaterialsCommon?...
View ArticleHandJs bug on android Google Chrome mobile
Hello community I think that Hand Js not working on last version of google chrome mobile ... I made some test and i finished by testing this website : http://www.catuhe.com/msdn/handjs/index.html ......
View ArticleSerializeMesh with CreateGroundFromHeightMap
Hello, I have a _updatable error when I serialize a ground from height-map and I use setVerticesData () http://www.babylonjs-playground.com/#1S81P3
View ArticleSetting renderingGroupId on Spritemanager breaks highlightlayer (PG...
Hi, Setting a renderingGroupId on a spritemanager breaks the highlightlayer feature for the whole scene. I have this bug in 2.5, but it is reproducible in the current playground: spritemanager without...
View ArticleBoneIKController and bone orientation
In Babylonejs, BoneIKController assumes that all bones are oriented along the x-axis, like the Dude example http://www.babylonjs-playground.com/#1EVNNB#15. I find that "The bones should be oriented...
View ArticleRay.TransformToRef doesn't normalize direction
Hi, I was debugging some code and stumbled upon Ray.TransformToRef and I noticed probably a bug? The result ray's direction is never normalized unless I'm mistaken. public static TransformToRef(ray:...
View ArticleWrong character width with BitmapFontTexture
Character width calculation is wrong for not mono-spaced fonts. Error is here (BMFontLoaderTxt._buildCharInfo): if (xadv) { width = xadv; } Character width is not always equal to xadv. Try to export...
View ArticleDirectional light shadows not working
Hi folks! Something happened, spotlight shadows working, directional lights not. http://www.babylonjs.com/Demos/AdvancedShadows/
View ArticleDemo FPS 20fps while potential FPS 60fps
Running the instance Demo both from the babylonjs.com website and locally: I see potential FPS in debug overlay showing ~60 FPS. Actual FPS is ~15 FPS. I tested this in both Chrome and Firefox on both...
View ArticleShadows and spot lights with ShaderBuilder
@NasimiAsl, Shadows and spot lights do not work on the ground. I gave you an example on the playground. http://www.babylonjs-playground.com/#E6OZX#87 terrain.material.specularColor = new...
View ArticleImported mesh texture
I have this problem on my samsung s7 browser, the textures are not showing, meanwhile when i tried it on my pad and pc, it works fine, the browser is updated
View Article[2.6 preview release] Picking broken for some meshes
Unfortunately I have little to reproduce: I have a custom build hexagonal grid with out-of-the-box cylinders on it. The camera is a TargetCamera. In 2.5 clicking on a cylinder picks it (using...
View ArticlePicking with fastcheck is broken
I just found out that picking with fastcheck set to true doesn't work as expected. It won't give you the closest mesh but the one added to the scene first! The problem is inside _internalPick...
View Article[Fixed]Billboardmode bugs scaling.
Hey all, i just notise that when billboardmode is set, scaling is ignored; http://www.babylonjs-playground.com/#UJEIL#5
View ArticleUsing animation move mesh cause the first Bone Controller stop working
Here is the demo http://www.babylonjs-playground.com/#1B1PUZ#22, press any key to move the mesh with animation and BoneLookController will stop working. It only happens to the first Bone Controller....
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