[Solved] Compile error in lib.dom.d.ts with Typescript 2.2.1
I updated to typescript 2.2.1 (from 2.1.6). I get the following error now if i build my project: node_modules/typescript/lib/lib.dom.d.ts(1380,11): error TS2320: Interface 'AudioContext' cannot...
View ArticleTexture and Canvas 2D Inconsistent Zoom bug
So basically I have this weird issue that happens on some computers where the Canvas2D after a couple of seconds gets zoomed into the bottom let corner, revealing about 20% of the total Canvas2D...
View ArticleScene.executeWhenReady never called on SceneLoader.ImportMesh if...
Hi, I have a scene with a renderTargetTexture (a reflectionProbe to be precise). The scene is fully loaded, everything is fine in a calm and peacefull world. Then, I suddenly decide to load new...
View ArticleRunning sound on init
TypeError: Failed to execute 'setPosition' on 'AudioListener': The provided float value is non-finite. at Scene._updateAudioParameters (...
View ArticlevertexData is not serialized
Hello, When you serialize a field with serializeMesh, vertexData is not serialize. I made a PG to reproduce this: http://www.babylonjs-playground.com/#1SQFJP#9 Thanks!
View ArticleWeird Behavior with Imported Mesh and Skeleton
This is an issue I've had with multiple models. http://www.babylonjs-playground.com/#4CVUS#2 See how some vertex or maybe a bone has points attached to the camera? The issue seems to be with the...
View ArticleWorldSpaceCanvas scaling, children don't appear to scale correctly
Hello, I have a couple scenes where I scale up some WorldSpaceCanvas instances with some simple UI. I recently took the latest preview release and noticed that children are offset strangely until the...
View ArticledebugLayer with isVisible return always false
@Temechon, Hi, There u bug on debugLayer with isVisible which always returns false: http://www.babylonjs-playground.com/#UAMPZ#0
View ArticleSerializeMesh probleme for reload
Hello, I think it's a bug. I have a file with babylon animation that it loads properly with ImportMesh, but when I serialize it can not recharge it with ImportMesh. I get an error: Geometry not found...
View Article[SOLVED] - Latest 2.6 - Another Issue With HDR
Hey @Deltakosh The latest 2.6 alpha now gives a BUNCH of error when using HDRCubeTexture: [.Offscreen-For-WebGL-0x7fc2bf02b800]RENDER WARNING: texture bound to texture unit 0 is not renderable. It...
View ArticleBlender Export Instances Issue ... progress?
In the image below there are 2 scenes : 1. the 3D window of Blender, 2. The same scene exported as a.babylon file and viewed in the Sandbox. The scene is a low poly "rock" and a number of instances...
View ArticleScreen update bug in Firefox when canvas is out of sight
I have different tiles, each in its own canvas. When I toggle the camera (simultaneous), the tile that our out of the viewport seem to go wrong. This only happens in Firefox. One odd thing that I am...
View ArticleRotation trouble with 3 axis rotated objects
Hi, We use 3D STUDIO MAX 2017, and Babylon Exporter V0.7. We've made several tests to try to understand why we got a problem with some objects once exported from Max. It seems like when an object has...
View ArticleattachToBone does not work anymore
Hello, In the demo to attach an object to a bone no longer works. Previously we can see a sphere focus on the character of hand, but not now. http://www.babylonjs-playground.com/#11BH6Z#18
View ArticleCreateScreenshotUsingRenderTarget texture black
On the left, the texture becomes black to create a screenshot http://www.babylonjs-playground.com/#6ZUPU#8 @NasimiAsl Maybe because I use ShaderBuilder, but I do not know? Is the merger of...
View ArticleFriction Bug, workaround?
Hi @all, I think I found a bug again. In this PG: http://babylonjs-playground.azurewebsites.net/#249T6Y I change friction for a to zero but friction b becomes zero too (See console too) If it is no...
View ArticleGLTFloader rotation with multiple nodes
I've been having problems loading GLTF files that load correctly using other graphics packages. I have GLTF files that contain multiple nodes and the nodes would end up rotated oddly. Looking at the...
View ArticleBlank screenshots
Hi, I'm getting blank screenshots only, meaning: a PNG with full transparency. The size is correct though. //Somewhere a scene is loaded var scene = null; BABYLON.SceneLoader.Load('',...
View ArticleHighlightLayer two problemes
Hello, I just noticed two bug HighlightLayer. error 1) The first is when you use a emissiveColor on Import object. (On the playground, if I put in the comment line emissiveColor, it works, but else it...
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