Quantcast
Channel: Bugs Latest Topics
Browsing all 760 articles
Browse latest View live

Cannot read property 'isDisposed' of undefined

I'm having an annoying issue that says "Cannot read property 'isDisposed' of undefined" in the canvas file in function `RenderablePrim2D.prototype._updateInstanceDataParts` where it tries to check if...

View Article


RayHelper.show

Hello, @Deltakosh BABYLON.RayHelper is not accessible in the playground: http://www.babylonjs-playground.com/#KNE0O#15 @getzel the demos playground in the tutorial no longer works (with ray.show()...

View Article


ShaderMaterial is broken in 3.0

After wrestling countless hours with a problem (as you do) I came to the conclusion that ShaderMaterial is broken in 3.0. More accurately, I can't get texture lookups to work in vertex shader. But...

View Article

mesh.clone() clones mesh.uniqueId

Hi I was using uniqueId to uniquely represent a mesh and I noticed if I use a cloned mesh ( mesh.clone() ) their uniqueId would be the same. After debugging the code the cloned mesh has a uniqueId...

View Article

Image may be NSFW.
Clik here to view.

babylon.2.5.canvas2d.js problem

Hello everyone and thank you all for babylonjs according to this console :  there is a bug both library are the same version 2.5 Can it explain blank canvas from visual studio? The NuggetManager only...

View Article


Image may be NSFW.
Clik here to view.

PBR Shadow shader error

Hi! PBR Shadows stopped working just now (with the latest updates I think) It shows a shader error  ERROR: 0:1137: 'z' : vector field selection out of range When shadows are enabled on a PBR material....

View Article

race condition with textures and shaders

When I try using shaders with textures I end up with  WARNING: there is no texture bound to the unit 0 Sometimes I get so many it just stops 'cos there are too many webGL errors....

View Article

Chrome bug?

Chrome is returning the following error message Cannot read property 'getExtension' of null which results in Babylon.js not being loaded. Chrome has recently updated itself (Grrrr) on my machine and I...

View Article


Doubt about the buffer in Texture Constructor

I am expanding my read ahead to include textures in addition to .js files with in-line geometry.  It is going to split the fetch of the file from the creation of the texture.  When a TOB generated .js...

View Article


Race condition with webcam texture

When I'm using webcam as a texture I get a lot of these warnings: RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering....

View Article

Babylon.js 2.5 - Issue with type definition file.

Looks like OimoJSPlugin class incorrectly implements IPhysicsEnginePlugin interface. So with Babylon.js 2.5 when I try to enable physics with Oimo.js plugin like this: scene.enablePhysics(new...

View Article

Image may be NSFW.
Clik here to view.

Group2D trackNode error

Then it goes bad. Duplicate labels end up everywhere,Here is an image when I rotate the camera ! var ui = new BABYLON.ScreenSpaceCanvas2D(scene); var radioUi=[] for(var i=0;i<meshes.length;i++){...

View Article

SIMD.js features demo crashes

Uncaught TypeError: Cannot read property 'getProgram' of undefined at n.enableEffect (babylon.js:5) at r.t._preBind (babylon.js:17) at r.render (babylon.js:14) at t.render (babylon.js:15) at...

View Article


octree dynamicContent and mesh.dispose

Hi, I was debugging using temporary meshes and noticed that if you just dispose the mesh after adding it to the octree.dynamicContent it stays there even after dispose. Here's a playground where I...

View Article

Image may be NSFW.
Clik here to view.

Skyboxes only show on face on one computer but not another

Hi all, strange situation. On one computer, all skyboxes look fine, on another every skybox only shows one face, even the samples on the babylonjs playground. all projects using cubetexture only show...

View Article


MarbleProceduralTexture marbleClolor not defined

Hi, I miss a declaration and implementation of the property "marbleClolor" in 3..0-alpha, but the shader expects an uniform variable. In old soures there this property  was defined, is it obsolete...

View Article

Image may be NSFW.
Clik here to view.

Different behavior for sprite2D textures across browsers

Hi,    I was wondering if someone had experienced slight differences in "offsets" using sprite2D texture and wether it might be related to caching. As an example I have a fairly small texture of 16*16...

View Article


[solved] Unity exporter

Hi, I had a issue with the "old" unity exporter, and as it has been deprecated, i didn't want to much about it and simply thought i'd leave a topic if others encounter the same issue. it seems to...

View Article

Image may be NSFW.
Clik here to view.

IE zOffset / polygonOffset issue

It seems that IE doesn't reset the polygon offset correctly. I created a playground to demonstrate the issue:http://www.babylonjs-playground.com/#25N9HL The red plane in the PG has a zOffset. For some...

View Article

SerializationHelper.Clone does not apply right name and id to objects

Hello, I've just noticed that when cloning a material, the name and id of the clone are wrong, they are the same as initial object instead of those set by user. See PG :...

View Article
Browsing all 760 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>