Cannot read property 'isDisposed' of undefined
I'm having an annoying issue that says "Cannot read property 'isDisposed' of undefined" in the canvas file in function `RenderablePrim2D.prototype._updateInstanceDataParts` where it tries to check if...
View ArticleRayHelper.show
Hello, @Deltakosh BABYLON.RayHelper is not accessible in the playground: http://www.babylonjs-playground.com/#KNE0O#15 @getzel the demos playground in the tutorial no longer works (with ray.show()...
View ArticleShaderMaterial is broken in 3.0
After wrestling countless hours with a problem (as you do) I came to the conclusion that ShaderMaterial is broken in 3.0. More accurately, I can't get texture lookups to work in vertex shader. But...
View Articlemesh.clone() clones mesh.uniqueId
Hi I was using uniqueId to uniquely represent a mesh and I noticed if I use a cloned mesh ( mesh.clone() ) their uniqueId would be the same. After debugging the code the cloned mesh has a uniqueId...
View Articlebabylon.2.5.canvas2d.js problem
Hello everyone and thank you all for babylonjs according to this console : there is a bug both library are the same version 2.5 Can it explain blank canvas from visual studio? The NuggetManager only...
View ArticlePBR Shadow shader error
Hi! PBR Shadows stopped working just now (with the latest updates I think) It shows a shader error ERROR: 0:1137: 'z' : vector field selection out of range When shadows are enabled on a PBR material....
View Articlerace condition with textures and shaders
When I try using shaders with textures I end up with WARNING: there is no texture bound to the unit 0 Sometimes I get so many it just stops 'cos there are too many webGL errors....
View ArticleChrome bug?
Chrome is returning the following error message Cannot read property 'getExtension' of null which results in Babylon.js not being loaded. Chrome has recently updated itself (Grrrr) on my machine and I...
View ArticleDoubt about the buffer in Texture Constructor
I am expanding my read ahead to include textures in addition to .js files with in-line geometry. It is going to split the fetch of the file from the creation of the texture. When a TOB generated .js...
View ArticleRace condition with webcam texture
When I'm using webcam as a texture I get a lot of these warnings: RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering....
View ArticleBabylon.js 2.5 - Issue with type definition file.
Looks like OimoJSPlugin class incorrectly implements IPhysicsEnginePlugin interface. So with Babylon.js 2.5 when I try to enable physics with Oimo.js plugin like this: scene.enablePhysics(new...
View ArticleGroup2D trackNode error
Then it goes bad. Duplicate labels end up everywhere,Here is an image when I rotate the camera ! var ui = new BABYLON.ScreenSpaceCanvas2D(scene); var radioUi=[] for(var i=0;i<meshes.length;i++){...
View ArticleSIMD.js features demo crashes
Uncaught TypeError: Cannot read property 'getProgram' of undefined at n.enableEffect (babylon.js:5) at r.t._preBind (babylon.js:17) at r.render (babylon.js:14) at t.render (babylon.js:15) at...
View Articleoctree dynamicContent and mesh.dispose
Hi, I was debugging using temporary meshes and noticed that if you just dispose the mesh after adding it to the octree.dynamicContent it stays there even after dispose. Here's a playground where I...
View ArticleSkyboxes only show on face on one computer but not another
Hi all, strange situation. On one computer, all skyboxes look fine, on another every skybox only shows one face, even the samples on the babylonjs playground. all projects using cubetexture only show...
View ArticleMarbleProceduralTexture marbleClolor not defined
Hi, I miss a declaration and implementation of the property "marbleClolor" in 3..0-alpha, but the shader expects an uniform variable. In old soures there this property was defined, is it obsolete...
View ArticleDifferent behavior for sprite2D textures across browsers
Hi, I was wondering if someone had experienced slight differences in "offsets" using sprite2D texture and wether it might be related to caching. As an example I have a fairly small texture of 16*16...
View Article[solved] Unity exporter
Hi, I had a issue with the "old" unity exporter, and as it has been deprecated, i didn't want to much about it and simply thought i'd leave a topic if others encounter the same issue. it seems to...
View ArticleIE zOffset / polygonOffset issue
It seems that IE doesn't reset the polygon offset correctly. I created a playground to demonstrate the issue:http://www.babylonjs-playground.com/#25N9HL The red plane in the PG has a zOffset. For some...
View ArticleSerializationHelper.Clone does not apply right name and id to objects
Hello, I've just noticed that when cloning a material, the name and id of the clone are wrong, they are the same as initial object instead of those set by user. See PG :...
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