Hi,
I had a issue with the "old" unity exporter,
and as it has been deprecated, i didn't want to much about it and simply thought i'd leave a topic if others encounter the same issue.
it seems to export bones as empty meshes ( it also exported them as bones, so they were exported twice).
the bones don't have any animations, they are only used for rigging.
i made a quick-fix locally, as i don't have any "empty" mehses in my files, i just commented out the empty object export and it now works as intended.
// Inside SceneBuilder.cs
public void ConvertFromUnity()
{
// ....
// Inside foreach loop
// Camera
var camera = gameObject.GetComponent<Camera>();
if (camera != null)
{
ConvertUnityCameraToBabylon(camera, progress);
ConvertUnitySkyboxToBabylon(camera, progress);
continue;
}
// Empty
- ConvertUnityEmptyObjectToBabylon(gameObject);
+ //ConvertUnityEmptyObjectToBabylon(gameObject);
} // End of foreach loop
Sorry I can't share an example as all my unity files are licensed.
i don't know if the issue exists on the new exporter / tool-kit.
cheers.