I'm having an annoying issue that says "Cannot read property 'isDisposed' of undefined" in the canvas file in function `RenderablePrim2D.prototype._updateInstanceDataParts` where it tries to check if `gii` is disposed. But `gii` is undefined, thus breaking the entire script. I'm not fully sure how to troubleshoot this one, but if undefined is an intended behavior maybe just changing `if (gii.isDisposed)` to `if ( ! gii || gii.isDisposed)` would do it?
Ping @Nockawa