Hi,
We use 3D STUDIO MAX 2017, and Babylon Exporter V0.7.
We've made several tests to try to understand why we got a problem with some objects once exported from Max. It seems like when an object has some rotation inside Max on the 3 axis, it is not exported as it should be, and rotation values are wrong. I haven't found any particular "rule" in the calculation of these wrong values.
We've made the same test with only 1 rotation (along X OR Y OR Z), and 2 rotations (X+Y OR X+Z OR Y+Z) : the exporter seems to work fine in this case. The issue appears only when an object is rotated along X+Y+Z.
Thanks a lot for your help,
Raphaël