hi @Deltakosh
i saw some main uniform ( like vDiffuseUV ) is changed in standardMaterial
this is why i want design custommaterial pattern inside of standard material because when we change standard material we just change .ts version
and not change shader version all material Library use own shader but custom material supposed to use base shader
i have solution for fix that but i need change that in standard material else i most make fixed version of standard material for V3 and make custom material from this
so what is your recommend about that ?
sol 1 : append custom material shader parts to main shader Version?
sol 2 : make fixed version of standard material and inherited from them for make custom material [ in this case standard material changes not set by each changes ]