FireMaterial Vertex shader
I am using the fire material with my own textures. I was getting a complaint about shadows with the production and the preview BJS, but it was working. I put the preview version of fire in and the...
View ArticleCamera Bug Setting Position
Hi again. I am not sure if this is the correct section for reporting this problem, sorry if not. I have prepared this PG: http://www.babylonjs-playground.com/#2JBSNA#20 What I was trying to do was to...
View ArticleCannot read property 'length' of undefined => Since 3.0.2-beta
Hello guys, today I wanted to update to Babylon 3.0.4-beta and got the error below. I was able to reproduce that it happened since the Update from 3.0.1-beta to 3.0.2-beta! Quote hn8346@DECPC5893...
View ArticleBug screenShot in 2.5
Hi, Tools.CreateScreenshotUsingRenderTarget() returns a texture with a download error. Tools.CreateScreenshot() returns an error with a black texture. This produces if I leave the camera as is is...
View ArticleDoc .3.0 missing functions and properties in class Scenes
In Documentation 3.0, I notice that the Scene class lacks a lot of things. Full of functions and properties. (I think this is the only class or lack of things I have not all look at, but the rest...
View ArticleNew PBR System Questions
I see that the whole per system has changed in the 3.0 Beta... A few things I noticed (I know its still in beta, but wanted to point things out) ... First there is no lightmapTexture anymore on the...
View ArticleGUI - AdvancedDynamicTexture, button/pointer position miscalculation?
Here is a PG to demonstrate the issue: http://www.babylonjs-playground.com/#ZI9AK7#13 If you click above the actual button you'll see events getting registered, but they certainly are not lining up...
View ArticleFirefox ns error failure on i.prototype.drawText
Was just trying to draw some axis for transformations based on some already working code on the forums/playground and I keept getting errors in Firefox that points to the i.prototype.drawText function...
View ArticleToB exporter and collision/impostors problems
I attach model. And test project (look below). You don't need any server to test it. Just export project zip file and run html in browser! Original exported ToB file is in directory. (I change this...
View ArticleMinor Issue with Playground Hide-Editor & Resize
Hi gang. I'm going to ping @Temechon on this, as well. Repro: 1. Load simple playground with Window at full-screen (NOT canvas at full-screen. Keep normal 50% split with editor/canvas.) 2. Use...
View ArticleSky material PG from documentation not working
Visiting documentation page for Sky material: http://doc.babylonjs.com/extensions/sky Link to PG results in errors: http://www.babylonjs-playground.com/#E6OZX#6 Version: Latest: Line 25:36 - Cannot...
View ArticleSkinning animation model outputted from Blender glTF 2.0 Exporter is not...
This Issue has been separated from KhronosGroup/glTF-Sample-Models#83 (comment) I also tried Blender 2.78c and glTF 2.0 Explorter. First I tried to display EmaSimpleSkin.dae on Blender. Next, I tried...
View ArticleGUI - Enter and Out callbacks not called in button on mesh
I'm creating an AdvancedDynamicTexture for a Plane and adding to it a button. The Enter and Out callbacks are not called. http://www.babylonjs-playground.com/#ZI9AK7#19
View ArticleCamera control not working on Firefox & Safary+Mac
Hello, babylonJs friends and lovers. Here is my demo : http://free-visit.net/index.php/fr/23-modules-positions-50/building-entrance-webgl It displays fine using automatically free-camera with a...
View ArticleBug inspector
I get error. Related with Inspector preview.babylonjs.com/inspector/babylon.inspector.bundle.js:408 Uncaught TypeError: Cannot read property 'ValueAndUnit' of undefined at Object.t [as...
View Article[solved] colorGradingDefinition.fx dont work any more?
colorGradingDefinition.fx dont work any more? may i remove that from Custom Material shader? http://www.babylonjs-playground.com/#DU61I8#10
View ArticleAnimationEvent being triggered when skipping over frame
Found an issue with Animation/AnimationEvent where an event set for an earlier frame is immediately triggered when playing the animation starting at a later frame. Here's a playground example of the...
View ArticleloadingUI positioning
Hello! This is no insurmountable problem on my end, but I am implementing Babylon as a lightbox with no iframe. In other words, my canvas has its CSS position property set to "fixed". This breaks the...
View Articlewarrning about standardmaterial and custommaterial developing
hi @Deltakosh i saw some main uniform ( like vDiffuseUV ) is changed in standardMaterial this is why i want design custommaterial pattern inside of standard material because when we change standard...
View ArticleImport mesh playground not working in Firefox
I'm trying out the "import mesh" playground example, the one with the skulls. It works fine everywhere except Firefox 54.0.1 (32-bit). Nothing shows up
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