Physics HeightmapImpostor not working
BABYLON.PhysicsImpostor.HeightmapImpostor doesn't seem to be working properly. See this PG https://www.babylonjs-playground.com/#97B3B7#7 Here I am dropping a box to the ground. The box drops, halts...
View ArticleSimpleMaterial WEBGL WARNINGS
Has anyone else tried using the SimpleMaterial library class ? I can use it and it works but for some reason the browser is reporting WEBGL warnings when using material. Is weird ... there are NO...
View ArticleMaterials Library Typings missing
Hello guys, updated to the latest version of babylon and was very happy that materials were included into the package. Unfortunatly the Typings for the materials are missing and the definitions are...
View ArticleDebugLayer Not Found
I am getting a not found error for http://www.babylonjs.com/babylon.inspector.bundle.js
View ArticleGLTF 2 loader doesn't handle alpha properly when only supplied as a factor
GLTF 2 loader doesn't handle alpha properly when only supplied as a factor. Attached is a model (glb and a zipped non-binary) to test. The globes and the filament inside should show up as semi...
View ArticleParticle System Shader Effect Errors and Warnings
I have noticed that when using a Particle System with a custom shader effect (which is working great like in playground: http://www.babylonjs-playground.com/#1ASENS) but if you add a second particle...
View Articleshadow casted by mesh with skeleton not proper
I am loading a mesh from a babylon file The mesh has a skeleton. The shadow casted by it is not proper. See file "with_skel.jpg" to check the shadow casted. Now if i remove the skeleton by doing...
View ArticleColorCorrectionPostProcess doesn't work
Hello, Please see the PG: https://www.babylonjs-playground.com/#280KRP#3...
View ArticleDemo Error
Good afternoon, I was following the example of canvas 2d and I'm stuck with some demos that have problems (with the Babylon.js) and I came to report it.Section...
View Articlescene.debugLayer.show throws error
Hi, I'm in the process of updating from 2.4 -> 3.0.7 and our button to show/hide debuglayer doesn't work anymore because the debug layer throws an exception when show() is called. I saw the...
View Articleengine.enableOfflineSupport
If I look in docs: https://doc.babylonjs.com/classes/3.0/engine It's undefined. When I look at the source code it looks like it should be removed:...
View Article[Firefox] Cannot rotate camera when pointer outside canvas
Hi, On Firefox the camera stops rotating when your pointer leaves the canvas: http://playground.babylonjs.com/ Which doesn't happen on Edge, IE, Chrome or Opera
View ArticleStandard Material Diffuse Color Changes
Does anyone know has there been any recent changes in the 3.x (or even 3.1 alpha) that has changed with the the Standard Material JSON... I just noticed (because I don't really use a standard material...
View Article[3.1] odd behaviour with spritesheet texture & UVs
Hi, I'm not sure where the issue originates, but i'm seeing some odd stripes, like the sprite uv's are getting cropped. 3.0 (working normal)http://www.babylonjs-playground.com/indexstable#1ALQPZ#4 3.1...
View ArticleProblem with scene loader
Good afternoon, I come to ask again, forgive the frequency, and managed to solve many of the problems that I had thanks to you. Well I have an error that I would not know how to explain, it turns...
View ArticleProblem with gLTF2 Loader when using 2 uv channels
when using 2 uv channels Model is loaded correctly when using three js & Cesium js to view it! But using gLTF2Loader 3.1 preview it is not loaded correctly! Also, there is problem in gLTF2Loader...
View ArticleBABYLON.UI TextBox does not like Numbers
so if you try to set for(var i=0; ...){ var text1 = new BABYLON.GUI.TextBlock(); text1.text = i; } and the text is a Number you will drop and error instead of it just parsing it as text. quick...
View ArticleGLTF Normal Maps Not showing up
Normal Maps are not working in gLTF! Maya 2014 x64 Plugin For Export from Maya to Collada COLLADA-MAYA-PC-2014 v1.6.58...
View ArticleCreateScreenshotUsingRenderTarget gives different result
Hi, CreateScreenshotUsingRenderTarget gives different result from the canvas and CreateScreenshot. Playground: https://www.babylonjs-playground.com/#L2RPV8 The wireframe clone is hidden by setting...
View ArticleError in Babylon.GUI Docs
Babylon.GUI: How to create 2D and 3D UI sourceTopt: height should read sourceHeight: height
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