Good afternoon, I come to ask again, forgive the frequency, and managed to solve many of the problems that I had thanks to you.
Well I have an error that I would not know how to explain, it turns out that I have an animation (.fbx) which exports to .babylon, and when it is loaded I throw this error,
babylon.js:3 BJS - [17:30:48]: Your scene is trying to load a legacy version of the PBRMaterial, please, include it from the materials library.
Then I include the file babylon.legacyPbrMaterial.js
and this happens
BJS - [17:33:23]: Unable to compile effect:
t._ErrorEnabled @ babylon.js:3
Effect._prepareEffect @ babylon.js:13
(anonymous) @ babylon.js:13
Effect._processShaderConversion @ babylon.js:13
(anonymous) @ babylon.js:13
Effect._processIncludes @ babylon.js:13
(anonymous) @ babylon.js:13
Effect._loadFragmentShader @ babylon.js:13
(anonymous) @ babylon.js:13
Effect._processShaderConversion @ babylon.js:13
(anonymous) @ babylon.js:13
Effect._processIncludes @ babylon.js:13
(anonymous) @ babylon.js:13
Effect._loadVertexShader @ babylon.js:13
Effect @ babylon.js:13
n.createEffect @ babylon.js:5
LegacyPBRMaterial.isReady @ babylon.legacyPbrMaterial.js:873
r.render @ babylon.js:12
t.render @ babylon.js:13
t.renderUnsorted @ babylon.js:9
t.render @ babylon.js:9
t.render @ babylon.js:8
r._renderForCamera @ babylon.js:10
r._processSubCameras @ babylon.js:10
r.render @ babylon.js:10
_engine.runRenderLoop @ Basic.ts:75
n._renderLoop @ babylon.js:4
babylon.js:3 BJS - [17:33:23]: Uniforms: world, view, viewProjection, vEyePosition, vLightsType, vAmbientColor, vAlbedoColor, vReflectivityColor, vEmissiveColor, vReflectionColor, vFogInfos, vFogColor, pointSize, vAlbedoInfos, vAmbientInfos, vOpacityInfos, vReflectionInfos, vEmissiveInfos, vReflectivityInfos, vMicroSurfaceSamplerInfos, vBumpInfos, vLightmapInfos, vRefractionInfos, mBones, vClipPlane, albedoMatrix, ambientMatrix, opacityMatrix, reflectionMatrix, emissiveMatrix, reflectivityMatrix, microSurfaceSamplerMatrix, bumpMatrix, lightmapMatrix, refractionMatrix, opacityParts, emissiveLeftColor, emissiveRightColor, vLightingIntensity, vOverloadedShadowIntensity, vOverloadedIntensity, vOverloadedAlbedo, vOverloadedReflection, vOverloadedReflectivity, vOverloadedEmissive, vOverloadedMicroSurface, logarithmicDepthConstant, vSphericalX, vSphericalY, vSphericalZ, vSphericalXX, vSphericalYY, vSphericalZZ, vSphericalXY, vSphericalYZ, vSphericalZX, vMicrosurfaceTextureLods, vCameraInfos, vNormalReoderParams, vLightData0, vLightDiffuse0, vLightSpecular0, vLightDirection0, vLightGround0, lightMatrix0, shadowsInfo0, depthValues0, albedoSampler, ambientSampler, opacitySampler, reflectionCubeSampler, reflection2DSampler, emissiveSampler, reflectivitySampler, microSurfaceSampler, bumpSampler, lightmapSampler, refractionCubeSampler, refraction2DSampler, shadowSampler0
t._ErrorEnabled @ babylon.js:3
Effect._prepareEffect @ babylon.js:13
(anonymous) @ babylon.js:13
Effect._processShaderConversion @ babylon.js:13
(anonymous) @ babylon.js:13
Effect._processIncludes @ babylon.js:13
(anonymous) @ babylon.js:13
Effect._loadFragmentShader @ babylon.js:13
(anonymous) @ babylon.js:13
Effect._processShaderConversion @ babylon.js:13
(anonymous) @ babylon.js:13
Effect._processIncludes @ babylon.js:13
(anonymous) @ babylon.js:13
Effect._loadVertexShader @ babylon.js:13
Effect @ babylon.js:13
n.createEffect @ babylon.js:5
LegacyPBRMaterial.isReady @ babylon.legacyPbrMaterial.js:873
r.render @ babylon.js:12
t.render @ babylon.js:13
t.renderUnsorted @ babylon.js:9
t.render @ babylon.js:9
t.render @ babylon.js:8
r._renderForCamera @ babylon.js:10
r._processSubCameras @ babylon.js:10
r.render @ babylon.js:10
_engine.runRenderLoop @ Basic.ts:75
n._renderLoop @ babylon.js:4
babylon.js:3 BJS - [17:33:23]: Attributes: position, normal, uv, uv2, matricesIndices, matricesWeights
and more.
However the animations in the Dude and Rabbit tutorial work perfectly.
So I have no idea, I'm using the current version available in the repository which I update every day.
Sorry for troubles and thanks for all