Spector PBR Demo is broken
Hi, just wanted to share that demo on spector.js homepage is broken PBR Demo spector.bundle.js:1 TypeError: BABYLON.CubeTexture.CreateFromPrefilteredData is not a function at CreatePBRTestScene...
View ArticleGUI with custom Viewport mouse bug
Hi There is bug when BABYLON.GUI buttons that has been created with custom viewport on camera: buttons can be clicked even if mouse is out of button playground:...
View ArticlePixel Colour bleed
So I am using a range of images as sprites, and whenever they have been cropped and touch the edge of the canvas in photoshop, it creates a weird bleed of colour as if the last colour pixel is being...
View Articlecamera.detachControl
Hello, When the mouse is released following the event "pointerup", the camera is attached to the pointer of mouse. Seems to be related to changes added by...
View ArticleVR Helper
Just trying out the new VR helper on an older phone to see what it would look like using Cardboard: http://www.babylonjs-playground.com/#IHY77X#16 Uncaught TypeError: Cannot read property...
View ArticleLow quality rendering in Chrome
Hi, I've faced situation when Chrome suddenly has started to render 3D in a very low quality ("pixelized"). This has happened only on my local web server and only with Chrome. IE, FF on Local Web...
View Articleengine.getRenderWidth() and .getRenderHeight() don't take...
In babylon v2.5, engine.getRenderWidth() and .getRenderHeight() return doubled what's expected on retina displays. Scene.pointerX and .pointerY do not, so in order to match screen clicks to objects in...
View ArticleBug in GUI causes crash
Hi, I run into trouble when trying to clear a scene. The scene contains objects which have Babylon.GUI labels linked on them. Something is not getting updated properly? I can make it work using a...
View ArticlePlayground is broken on mac safari
Hi, I get following error on safari macOS (could be because it is webgl 1.0). this._gl.createQuery is not a function. (In 'this._gl.createQuery()', 'this._gl.createQuery' is undefined)
View Article[solved] SceneLoader.ImportMesh , specular color
In my application I am loading a mesh using SceneLoader.ImportMesh. The mesh has StandardMaterial with specular color set to (0.05,0.05,0.05) If I load this using babylonjs 3.0 the specular value...
View ArticleNew PBR System Questions
I see that the whole per system has changed in the 3.0 Beta... A few things I noticed (I know its still in beta, but wanted to point things out) ... First there is no lightmapTexture anymore on the...
View ArticlePBR Reflection Texture - Single Image error on IE10/Edge
Hi! I noticed something weird working with reflection texture on IE10 and Microsoft Edge. When using a single image as reflection texture, I get the error "Unable to compile effect", "Invalid...
View ArticleEditor bug with Editor camera
When I've tried to load .babylon model to the editor, I've receive a message: "ERROR: Cannot insert node with id=EditorCamera (text: EditorCamera) because another node with the same id already...
View ArticleMaterial cellshading
Hi, There is an error 404 for the shader of the material cellshading. The demo on the site does not work: http://www.babylonjs.com/demos/cellshading/ Uncaught Error: Error status: 404 - Unable to load...
View ArticleBabylon.js 3.1 + glTF Loader does not display NormalTangentTest.gltf correctly
I tried to display NormalTangentTest.gltf and TextureSettingsTest.gltf with Babylon.js 3.1 + glTF Loader. However, it seems that some of the tests that were successful at 3.0 failed in 3.1. Babylon.js...
View ArticleInterleaved model BoxInterleaved.gltf is not displayed correctly
I tried displaying interleaved model BoxInterleaved.gltf. However, this format does not seem to be supported yet. https://github.com/cx20/gltf-test#more-complex-models Babylong.js 3.1 + glTF Loader...
View ArticleGUI - Enter and Out callbacks not called in button on mesh
I'm creating an AdvancedDynamicTexture for a Plane and adding to it a button. The Enter and Out callbacks are not called. http://www.babylonjs-playground.com/#ZI9AK7#19
View ArticleStandard Material Overlay Color with Logarithmic Depth
If i use logarithmic depth with standard material then the overlay color stops working. Could the MaterialHelper.BindLogDepth step be added to the OutlineRenderer? It should fix the issue right?...
View ArticleBabylon GUI and hardwareScalingLevel
Hi everyone, I have some issues with BABYLON.GUI on devices with more than one pixel per pixel. (third topic this month concerning pixel ratio... ^^' ) https://www.babylonjs-playground.com/#XCPP9Y#216...
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