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Spector PBR Demo is broken

Hi, just wanted to share that demo on spector.js homepage is broken PBR Demo spector.bundle.js:1 TypeError: BABYLON.CubeTexture.CreateFromPrefilteredData is not a function at CreatePBRTestScene...

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GUI with custom Viewport mouse bug

Hi There is bug when BABYLON.GUI buttons that has been created with custom viewport on camera: buttons can be clicked even if mouse is out of button playground:...

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Pixel Colour bleed

So I am using a range of images as sprites, and whenever they have been cropped and touch the edge of the canvas in photoshop, it creates a weird bleed of colour as if the last colour pixel is being...

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camera.detachControl

Hello, When the mouse is released following the event "pointerup", the camera is attached to the pointer of mouse. Seems to be related to changes added by...

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Babylon.js FbxExporter generate Mesh Data position error!

test8.FBX

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VR Helper

Just trying out the new VR helper on an older phone to see what it would look like using Cardboard: http://www.babylonjs-playground.com/#IHY77X#16 Uncaught TypeError: Cannot read property...

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Low quality rendering in Chrome

Hi, I've faced situation when Chrome suddenly has started to render 3D in a very low quality ("pixelized"). This has happened only on my local web server and only with Chrome. IE, FF on Local Web...

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engine.getRenderWidth() and .getRenderHeight() don't take...

In babylon v2.5, engine.getRenderWidth() and .getRenderHeight() return doubled what's expected on retina displays. Scene.pointerX and .pointerY do not, so in order to match screen clicks to objects in...

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Bug in GUI causes crash

Hi, I run into trouble when trying to clear a scene. The scene contains objects which have Babylon.GUI labels linked on them. Something is not getting updated properly? I can make it work using a...

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Playground is broken on mac safari

Hi, I get following error on safari macOS (could be because it is webgl 1.0). this._gl.createQuery is not a function. (In 'this._gl.createQuery()', 'this._gl.createQuery' is undefined)  

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[solved] SceneLoader.ImportMesh , specular color

In my application I am loading a mesh using SceneLoader.ImportMesh. The mesh has StandardMaterial with specular color set to (0.05,0.05,0.05) If I load this using babylonjs 3.0 the specular value...

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New PBR System Questions

I see that the whole per system has changed in the 3.0 Beta... A few things I noticed (I know its still in beta, but wanted to point things out) ... First there is no lightmapTexture anymore on the...

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PBR Reflection Texture - Single Image error on IE10/Edge

Hi! I noticed something weird working with reflection texture on IE10 and Microsoft Edge. When using a single image as reflection texture,  I get the error "Unable to compile effect", "Invalid...

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Editor bug with Editor camera

When I've tried to load .babylon model to the editor, I've receive a message: "ERROR: Cannot insert node with id=EditorCamera (text: EditorCamera) because another node with the same id already...

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Material cellshading

Hi, There is an error 404 for the shader of the material cellshading. The demo on the site does not work: http://www.babylonjs.com/demos/cellshading/ Uncaught Error: Error status: 404 - Unable to load...

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Babylon.js 3.1 + glTF Loader does not display NormalTangentTest.gltf correctly

I tried to display NormalTangentTest.gltf and TextureSettingsTest.gltf with Babylon.js 3.1 + glTF Loader. However, it seems that some of the tests that were successful at 3.0 failed in 3.1. Babylon.js...

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Interleaved model BoxInterleaved.gltf is not displayed correctly

I tried displaying interleaved model BoxInterleaved.gltf.  However, this format does not seem to be supported yet. https://github.com/cx20/gltf-test#more-complex-models Babylong.js 3.1 + glTF Loader...

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GUI - Enter and Out callbacks not called in button on mesh

I'm creating an AdvancedDynamicTexture for a Plane and adding to it a button. The Enter and Out callbacks are not called. http://www.babylonjs-playground.com/#ZI9AK7#19

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Standard Material Overlay Color with Logarithmic Depth

If i use logarithmic depth with standard material then the overlay color stops working. Could the MaterialHelper.BindLogDepth step be added to the OutlineRenderer? It should fix the issue right?...

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Babylon GUI and hardwareScalingLevel

Hi everyone, I have some issues with BABYLON.GUI on devices with more than one pixel per pixel. (third topic this month concerning pixel ratio... ^^' ) https://www.babylonjs-playground.com/#XCPP9Y#216...

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