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InputText remove focus when clicking outside not working

@Deltakosh GUI.InputText remove focus when clicking outside not working with BABYLON.GUI.AdvancedDynamicTexture.CreateForMesh(plane); PG

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Strange Phenomenum in PG Displayed in Documentation

No really sure where to post this. I am working on a new version of the documentation which I am testing out in Netlify. Current Version will have missing links and some pages need a re-write. However...

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ParticleSystem and manualEmitCount

Hi,  when manualEmitCount is set on ParticleSystem it rendered only one wave of particles, is that desired behaviour? Looking in code I found that if manualEmitCount > -1 than its set to 0 so next...

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Mirrored UV's

Hello Guys, First of all I would like to congratulate you about the amazing framework you have developed. I just had a look at it today and loved it.  So I decided to try and import an old model of...

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Starfield demo broken

Looks like starfield demo is broken Uncaught ReferenceError: __extends is not defined at babylon.starfieldProceduralTexture.min.js:1 at BABYLON (babylon.starfieldProceduralTexture.min.js:1) at...

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Solid particle system SPS.dispose

Hi, when SPS is disposed, the console gives errors : On PG I have this error : Quote Uncaught TypeError: Cannot set property '0' of null     at t.setParticles (babylon.js:25)     at eval [as callback]...

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CDN links broken?

The CDN links in readme.md don't work for me. I get a 404 when clicking on them as well as when used in a script tag: Quote <script src="http://cdn.babylonjs.com/2-5/babylon.js"></script>...

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Mesh disappearing frequently in various amounts of times

Hey guys, So I have had the chance to delve a little bit more into Babylon.js and I really find it great. I am developing an online multiplayer game on it and while testing I have encountered a...

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3DS Max Exporter no longer exporting Camera.Target

In the current version of the exporter if you have a Target camera, the camera will not be exported with target.  Old versions of the exporter would create empty mesh objects with the...

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registerBeforeRender can't freeze camera rotation

Hi, I've replaced a previous 3.1-alpha with the latest preview, and now when I use a registerBeforeRender to set the alpha and beta rotation values, it allows you to rotate the camera before the...

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Mesh translates in world space incorrectly when pivot set

The problem Create a box fig 1 Use box.setPivotMatrix(BABYLON.Matrix.Translation(-0.5, 0.5, 0.5)); To set the pivot at the lower right front corner (shown by small grey sphere). fig 2 Position the box...

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GUI - Input Text Focus Bug

https://www.babylonjs-playground.com/#UWS0TS#4   Click on an InputText, then while it's still focused, click on the other InputText.

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GUI - Input Text - Prompt Cancel Error

Try in device mode (or on a mobile device) to click on the InputText, you'll see a prompt, press cancel and you'll get an error. https://www.babylonjs-playground.com/#UWS0TS

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FBXExporter crash if .fbx file do not have animations

Hi developer! When I use FBXExporter to convert .fbx to .babylon I find out the error that if .fbx file do not have animations the FBXExporter will crash. Please fix this error or add option that...

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PRBMaterial clone name, id not applied

Hey. While working with PBR materials i have noticed that the name and id are not applied when cloning the material. Instead it uses it's parent name and id.  For comparison here is the cloning...

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The glTF model of "Polly" does not animate correctly

The project "Polly" seems to have been created to introduce all new features of glTF 2.0.https://www.youtube.com/watch?v=l7TB1O51X_M However, I tried project_polly.gltf displayed in Babylon.js + glTF...

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Error with loadFromDataString (preview release)

I'm testing out the preview release of babylon.js When I run this line on desktop and mobile browsers: diffuseTexture1 = BABYLON.Texture.LoadFromDataString("diffuse",data,scene);                     I...

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Trouble with renderTargetTexture clone function

Hello, When cloning a material - say, a BABYLON.StandardMaterial -, everything is fine except for renderTargetTexture. PG: https://playground.babylonjs.com/#BLG0FL material.clone() function calls...

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Playground editor cursor mis-aligned in Chrome

Hi, guys. I'm having some cursor-alignment issues with the latest Playground editor. I suspect is has something to do with the new navigator pane, but I can't be certain. I've attached an image...

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Material Not Correct in Latest BJS

You can clearly see the problem by viewing the latest and stable versions in the playground Latest Version https://www.babylonjs-playground.com/index.html#YDO1F#18   Stable Version...

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