InputText remove focus when clicking outside not working
@Deltakosh GUI.InputText remove focus when clicking outside not working with BABYLON.GUI.AdvancedDynamicTexture.CreateForMesh(plane); PG
View ArticleStrange Phenomenum in PG Displayed in Documentation
No really sure where to post this. I am working on a new version of the documentation which I am testing out in Netlify. Current Version will have missing links and some pages need a re-write. However...
View ArticleParticleSystem and manualEmitCount
Hi, when manualEmitCount is set on ParticleSystem it rendered only one wave of particles, is that desired behaviour? Looking in code I found that if manualEmitCount > -1 than its set to 0 so next...
View ArticleMirrored UV's
Hello Guys, First of all I would like to congratulate you about the amazing framework you have developed. I just had a look at it today and loved it. So I decided to try and import an old model of...
View ArticleStarfield demo broken
Looks like starfield demo is broken Uncaught ReferenceError: __extends is not defined at babylon.starfieldProceduralTexture.min.js:1 at BABYLON (babylon.starfieldProceduralTexture.min.js:1) at...
View ArticleSolid particle system SPS.dispose
Hi, when SPS is disposed, the console gives errors : On PG I have this error : Quote Uncaught TypeError: Cannot set property '0' of null at t.setParticles (babylon.js:25) at eval [as callback]...
View ArticleCDN links broken?
The CDN links in readme.md don't work for me. I get a 404 when clicking on them as well as when used in a script tag: Quote <script src="http://cdn.babylonjs.com/2-5/babylon.js"></script>...
View ArticleMesh disappearing frequently in various amounts of times
Hey guys, So I have had the chance to delve a little bit more into Babylon.js and I really find it great. I am developing an online multiplayer game on it and while testing I have encountered a...
View Article3DS Max Exporter no longer exporting Camera.Target
In the current version of the exporter if you have a Target camera, the camera will not be exported with target. Old versions of the exporter would create empty mesh objects with the...
View ArticleregisterBeforeRender can't freeze camera rotation
Hi, I've replaced a previous 3.1-alpha with the latest preview, and now when I use a registerBeforeRender to set the alpha and beta rotation values, it allows you to rotate the camera before the...
View ArticleMesh translates in world space incorrectly when pivot set
The problem Create a box fig 1 Use box.setPivotMatrix(BABYLON.Matrix.Translation(-0.5, 0.5, 0.5)); To set the pivot at the lower right front corner (shown by small grey sphere). fig 2 Position the box...
View ArticleGUI - Input Text Focus Bug
https://www.babylonjs-playground.com/#UWS0TS#4 Click on an InputText, then while it's still focused, click on the other InputText.
View ArticleGUI - Input Text - Prompt Cancel Error
Try in device mode (or on a mobile device) to click on the InputText, you'll see a prompt, press cancel and you'll get an error. https://www.babylonjs-playground.com/#UWS0TS
View ArticleFBXExporter crash if .fbx file do not have animations
Hi developer! When I use FBXExporter to convert .fbx to .babylon I find out the error that if .fbx file do not have animations the FBXExporter will crash. Please fix this error or add option that...
View ArticlePRBMaterial clone name, id not applied
Hey. While working with PBR materials i have noticed that the name and id are not applied when cloning the material. Instead it uses it's parent name and id. For comparison here is the cloning...
View ArticleThe glTF model of "Polly" does not animate correctly
The project "Polly" seems to have been created to introduce all new features of glTF 2.0.https://www.youtube.com/watch?v=l7TB1O51X_M However, I tried project_polly.gltf displayed in Babylon.js + glTF...
View ArticleError with loadFromDataString (preview release)
I'm testing out the preview release of babylon.js When I run this line on desktop and mobile browsers: diffuseTexture1 = BABYLON.Texture.LoadFromDataString("diffuse",data,scene); I...
View ArticleTrouble with renderTargetTexture clone function
Hello, When cloning a material - say, a BABYLON.StandardMaterial -, everything is fine except for renderTargetTexture. PG: https://playground.babylonjs.com/#BLG0FL material.clone() function calls...
View ArticlePlayground editor cursor mis-aligned in Chrome
Hi, guys. I'm having some cursor-alignment issues with the latest Playground editor. I suspect is has something to do with the new navigator pane, but I can't be certain. I've attached an image...
View ArticleMaterial Not Correct in Latest BJS
You can clearly see the problem by viewing the latest and stable versions in the playground Latest Version https://www.babylonjs-playground.com/index.html#YDO1F#18 Stable Version...
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