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Mirrored UV's

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Hello Guys,

First of all I would like to congratulate you about the amazing framework you have developed. I just had a look at it today and loved it. 
So I decided to try and import an old model of mine which has mirrored UV's. The model has a normal map baked to achieve a high poly cool effect.
So my guess is that you don't take into account mirrored UV, or that I am missing something during export. 

I would love to hear about your thoughts on the topic, let me know if you need a blender file.

Thanks and best regards,
RelativeNull

blender_v.png

 

babylon_v.png


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