If you try to animate a mesh in Max and export it, then any keyframes that have the easing changed from the default value will produce a continuous drift in whatever property is being animated until it hits the next key frame.
You can see what I'm talking about in the attached files. The max file has 2 boxes, both animating position. One with custom easing the other with default, you can see the custom easing one drifts a little before it's animation should start playing.
Here's a description of the scene from my artist:
QuoteBetween frame 0-50 there should be no animation on either of the boxes.
Frame 50-80 both boxes animate on x axis
Box001 has standard key with automatic standard easing.
Box002 has standard key frame with slightly adjusted easing.
Problem is box002 with adjusted easing starts a continues drift between frame 0-50 while the keyframes don’t represent that.