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Dispose on NullEngine

Hi, I using nullEngine to calculate some data on server site. When user logout from server i try to dispose his mesh from scene, but on dispose method call i got error:...

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Lastest Alpha has TransformNode Error

Just an FYI to whoever I get this error for my components using AbstractMesh: Assets/[App]/babylon.scenecomponents.ts(469,21): error TS2322: Type 'TransformNode' is not assignable to type...

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blender 2 babylon exporter v5.4 ranges bug

Hi, was testing my personal project: a low poly mesh with a few actions exported using the b2b exporter v5.4. The animation range in the start frames are off by 1. My actions start from frame 1,...

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LOW LYING FOG's texture is not loaded

I think that there is probably an error in the resource url. LOW LYING FOG : https://www.babylonjs-playground.com/frame.html#1DZUBR#29 The following error is output to the console. babylon.js:3  BJS -...

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3DS Max Exporter - Animations with non-default easing produce drift

If you try to animate a mesh in Max and export it, then any keyframes that have the easing changed from the default value will produce a continuous drift in whatever property is being animated until...

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Babylon Exporter from Max removes camera animations in GLTF export

When exporting a scene from 3DSmax as gltf the GLTF file has the camera animations removed.  The .babylon file from the same export contains the camera animations.  

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DebugLayer warnings freeze the scene

Using debug layer produce a infinite loop of warnings in console that freeze scene  latest version, same in chrome and mozilla. Stable version return only one warning when using debulLayer  

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babylon 3.1 errors in ffox 57

So, trying to get my simple project loaded in ffox this morning and ran into a whole bunch of console log errors. I presume its with the new ffox quantum update or with the new 3.1 beta preview. PG is...

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Asset Manager texture task 404 doesn't call error fn

Based on the documentation, I'd expect that the onError callback should be called if a texture 404s. It however still calls the onSuccess callback anyway, with no indication that the image has failed...

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PBR, alpha and transparency

Hi, The last build has some changes in the way PBR Materials are rendered with transparency http://playground.babylonjs.com/index.html#VXEHT4#1...

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Bear glTF model could not display

I tried to display the following model in Sketchfab with Babylon.js. https://sketchfab.com/models/f2f13a8630004b1c82730d8b9ffa0e1f bear_on_balloons\scene.gltf However, when trying to display with...

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The glTF model of "Polly" does not animate correctly

The project "Polly" seems to have been created to introduce all new features of glTF 2.0.https://www.youtube.com/watch?v=l7TB1O51X_M However, I tried project_polly.gltf displayed in Babylon.js + glTF...

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AnimatedTriangle.gltf is not displayed

I tried to display the following model. https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/AnimatedTriangle/glTF However, it seems that an error is output to the console....

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AbstractMesh.moveWithCollisions bug?

Hi,  I'm not 100% sure what's happening.. If meshPlayer.ellipsoidOffset.y is default 0 and you try to move on anything but a strait("flat") line, it bugs and collides instantly with the wall mesh...

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GUI - image.cellId doesn't update the image

https://www.babylonjs-playground.com/#K60448#10

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The doc nullEngine not found

Link : http://doc.babylonjs.com/generals/nullEngine

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doc update

OK, so not a bug. But does not seem to fit the other discussion groups. bakeCurrentTransformIntoVertices()  comment currently links to a non-existent...

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importMesh of undefined from undefined

Hi,  I'm trying to use Angular 2 to create a BabylonJS scene - but seem to having some difficulty getting the OBJ loader to bring in the OBJ model. I'm getting this error:  Unable to import meshes...

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glTF's animation does not work properly with the latest version of Babylon.js

I tried to display the glTF model with the latest version of Babylon.js (v3.1 rc-1). However, it seems that some models do not display properly. BoxTextured ... Texture is not displayed BoxAnimated...

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shadow casted by mesh with skeleton not proper

I am loading a mesh from a babylon file The mesh has a skeleton. The shadow casted by it is not proper. See file "with_skel.jpg" to check the shadow casted. Now if i remove the skeleton by doing...

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