Dispose on NullEngine
Hi, I using nullEngine to calculate some data on server site. When user logout from server i try to dispose his mesh from scene, but on dispose method call i got error:...
View ArticleLastest Alpha has TransformNode Error
Just an FYI to whoever I get this error for my components using AbstractMesh: Assets/[App]/babylon.scenecomponents.ts(469,21): error TS2322: Type 'TransformNode' is not assignable to type...
View Articleblender 2 babylon exporter v5.4 ranges bug
Hi, was testing my personal project: a low poly mesh with a few actions exported using the b2b exporter v5.4. The animation range in the start frames are off by 1. My actions start from frame 1,...
View ArticleLOW LYING FOG's texture is not loaded
I think that there is probably an error in the resource url. LOW LYING FOG : https://www.babylonjs-playground.com/frame.html#1DZUBR#29 The following error is output to the console. babylon.js:3 BJS -...
View Article3DS Max Exporter - Animations with non-default easing produce drift
If you try to animate a mesh in Max and export it, then any keyframes that have the easing changed from the default value will produce a continuous drift in whatever property is being animated until...
View ArticleBabylon Exporter from Max removes camera animations in GLTF export
When exporting a scene from 3DSmax as gltf the GLTF file has the camera animations removed. The .babylon file from the same export contains the camera animations.
View ArticleDebugLayer warnings freeze the scene
Using debug layer produce a infinite loop of warnings in console that freeze scene latest version, same in chrome and mozilla. Stable version return only one warning when using debulLayer
View Articlebabylon 3.1 errors in ffox 57
So, trying to get my simple project loaded in ffox this morning and ran into a whole bunch of console log errors. I presume its with the new ffox quantum update or with the new 3.1 beta preview. PG is...
View ArticleAsset Manager texture task 404 doesn't call error fn
Based on the documentation, I'd expect that the onError callback should be called if a texture 404s. It however still calls the onSuccess callback anyway, with no indication that the image has failed...
View ArticlePBR, alpha and transparency
Hi, The last build has some changes in the way PBR Materials are rendered with transparency http://playground.babylonjs.com/index.html#VXEHT4#1...
View ArticleBear glTF model could not display
I tried to display the following model in Sketchfab with Babylon.js. https://sketchfab.com/models/f2f13a8630004b1c82730d8b9ffa0e1f bear_on_balloons\scene.gltf However, when trying to display with...
View ArticleThe glTF model of "Polly" does not animate correctly
The project "Polly" seems to have been created to introduce all new features of glTF 2.0.https://www.youtube.com/watch?v=l7TB1O51X_M However, I tried project_polly.gltf displayed in Babylon.js + glTF...
View ArticleAnimatedTriangle.gltf is not displayed
I tried to display the following model. https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/AnimatedTriangle/glTF However, it seems that an error is output to the console....
View ArticleAbstractMesh.moveWithCollisions bug?
Hi, I'm not 100% sure what's happening.. If meshPlayer.ellipsoidOffset.y is default 0 and you try to move on anything but a strait("flat") line, it bugs and collides instantly with the wall mesh...
View ArticleGUI - image.cellId doesn't update the image
https://www.babylonjs-playground.com/#K60448#10
View Articledoc update
OK, so not a bug. But does not seem to fit the other discussion groups. bakeCurrentTransformIntoVertices() comment currently links to a non-existent...
View ArticleimportMesh of undefined from undefined
Hi, I'm trying to use Angular 2 to create a BabylonJS scene - but seem to having some difficulty getting the OBJ loader to bring in the OBJ model. I'm getting this error: Unable to import meshes...
View ArticleglTF's animation does not work properly with the latest version of Babylon.js
I tried to display the glTF model with the latest version of Babylon.js (v3.1 rc-1). However, it seems that some models do not display properly. BoxTextured ... Texture is not displayed BoxAnimated...
View Articleshadow casted by mesh with skeleton not proper
I am loading a mesh from a babylon file The mesh has a skeleton. The shadow casted by it is not proper. See file "with_skel.jpg" to check the shadow casted. Now if i remove the skeleton by doing...
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