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babylon 3.1 errors in ffox 57

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So, trying to get my simple project loaded in ffox this morning and ran into a whole bunch of console log errors. I presume its with the new ffox quantum update or with the new 3.1 beta preview. PG is showing some of the same errors, I haven't narrowed down to causes yet. Also seeing some rendering artifacts on my imported meshes. Should I be worried ? Or are these mostly teething issues ?

 

BJS - [10:33:57]: Babylon.js engine (v3.1-beta-5) launched
babylon.js:3:18630
Error: WebGL warning: Failed to create WebGL context: WebGL creation failed: 
* Error during ANGLE OpenGL init.
* Error during ANGLE OpenGL init.
* Error during ANGLE OpenGL init.
* Error during ANGLE OpenGL init.
* Error during ANGLE OpenGL init.
* Error during ANGLE OpenGL init.
* Error during ANGLE OpenGL init.
* Error during ANGLE OpenGL init.
* Error during ANGLE OpenGL init.
* Error during ANGLE OpenGL init.
* Error during ANGLE OpenGL init.
* Error during ANGLE OpenGL init.
* Error during ANGLE OpenGL init.
* Error during ANGLE OpenGL init.
* Error during ANGLE OpenGL init.
* Error during ANGLE OpenGL init.
* Exhausted GL driver caps.
babylon.js:4:11836
BJS - [10:33:58]: Unable to compile effect:
babylon.js:3:19000
BJS - [10:33:58]: Uniforms:  world, view, viewProjection, vEyePosition, vLightsType, vAmbientColor, vDiffuseColor, vSpecularColor, vEmissiveColor, vFogInfos, vFogColor, pointSize, vDiffuseInfos, vAmbientInfos, vOpacityInfos, vReflectionInfos, vEmissiveInfos, vSpecularInfos, vBumpInfos, vLightmapInfos, vRefractionInfos, mBones, vClipPlane, diffuseMatrix, ambientMatrix, opacityMatrix, reflectionMatrix, emissiveMatrix, specularMatrix, bumpMatrix, lightmapMatrix, refractionMatrix, diffuseLeftColor, diffuseRightColor, opacityParts, reflectionLeftColor, reflectionRightColor, emissiveLeftColor, emissiveRightColor, refractionLeftColor, refractionRightColor, logarithmicDepthConstant, vTangentSpaceParams, vLightData0, vLightDiffuse0, vLightSpecular0, vLightDirection0, vLightGround0, lightMatrix0, shadowsInfo0, depthValues0, diffuseSampler, ambientSampler, opacitySampler, reflectionCubeSampler, reflection2DSampler, emissiveSampler, specularSampler, bumpSampler, lightmapSampler, refractionCubeSampler, refraction2DSampler, shadowSampler0
babylon.js:3:19000
BJS - [10:33:58]: Attributes:  position, normal, uv, color, matricesIndices, matricesWeights, matricesIndicesExtra, matricesWeightsExtra
babylon.js:3:19000
BJS - [10:33:58]: Vertex shader: default
1	#define MAINUV1
2	#define DIFFUSE
3	#define DIFFUSEDIRECTUV 1
4	#define AMBIENTDIRECTUV 0
5	#define OPACITYDIRECTUV 0
6	#define EMISSIVEDIRECTUV 0
7	#define SPECULARDIRECTUV 0
8	#define BUMPDIRECTUV 0
9	#define SPECULARTERM
10	#define NORMAL
11	#define UV1
12	#define VERTEXCOLOR
13	#define NUM_BONE_INFLUENCERS 7
14	#define BonesPerMesh 46
15	#define LIGHTMAPDIRECTUV 0
16	#define NUM_MORPH_INFLUENCERS 0
17	#define VIGNETTEBLENDMODEMULTIPLY
18	#define SAMPLER3DGREENDEPTH
19	#define SAMPLER3DBGRMAP
20	#define LIGHT0
21	#define HEMILIGHT0
22	
23	#define SHADER_NAME vertex:default
24	precision highp float;
25	
26	uniform mat4 viewProjection;
27	uniform mat4 view;
28	#ifdef DIFFUSE
29	uniform mat4 diffuseMatrix;
30	uniform vec2 vDiffuseInfos;
31	#endif
32	#ifdef AMBIENT
33	uniform mat4 ambientMatrix;
34	uniform vec2 vAmbientInfos;
35	#endif
36	#ifdef OPACITY
37	uniform mat4 opacityMatrix;
38	uniform vec2 vOpacityInfos;
39	#endif
40	#ifdef EMISSIVE
4…
babylon.js:3:19000
BJS - [10:33:58]: Fragment shader: default
1	#define MAINUV1
2	#define DIFFUSE
3	#define DIFFUSEDIRECTUV 1
4	#define AMBIENTDIRECTUV 0
5	#define OPACITYDIRECTUV 0
6	#define EMISSIVEDIRECTUV 0
7	#define SPECULARDIRECTUV 0
8	#define BUMPDIRECTUV 0
9	#define SPECULARTERM
10	#define NORMAL
11	#define UV1
12	#define VERTEXCOLOR
13	#define NUM_BONE_INFLUENCERS 7
14	#define BonesPerMesh 46
15	#define LIGHTMAPDIRECTUV 0
16	#define NUM_MORPH_INFLUENCERS 0
17	#define VIGNETTEBLENDMODEMULTIPLY
18	#define SAMPLER3DGREENDEPTH
19	#define SAMPLER3DBGRMAP
20	#define LIGHT0
21	#define HEMILIGHT0
22	
23	#define SHADER_NAME fragment:default
24	precision highp float;
25	uniform vec4 vDiffuseColor;
26	#ifdef SPECULARTERM
27	uniform vec4 vSpecularColor;
28	#endif
29	uniform vec3 vEmissiveColor;
30	
31	#ifdef DIFFUSE
32	uniform vec2 vDiffuseInfos;
33	#endif
34	#ifdef AMBIENT
35	uniform vec2 vAmbientInfos;
36	#endif
37	#ifdef OPACITY 
38	uniform vec2 vOpacityInfos;
39	#endif
40	#ifdef EMISSIVE
41	uniform vec2…
babylon.js:3:19000
BJS - [10:33:58]: Error: C:\fakepath(89,30-147): error X4505: maximum temp register index exceeded
C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded
C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded
C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded

Warning: D3D shader compilation failed with default flags. (vs_3_0)
 Retrying with avoid flow control
C:\fakepath(89,30-147): error X4505: maximum temp register index exceeded
C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded
C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded
C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded

Warning: D3D shader compilation failed with avoid flow control flags. (vs_3_0)
 Retrying with prefer flow control
C:\fakepath(89,30-147): error X4505: maximum temp register index exceeded
C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded
C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded
C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded

Warning: D3D shader compilation failed with prefer flow control flags. (vs_3_0)



Failed to create D3D shaders.
babylon.js:3:19000
BJS - [10:33:58]: Trying next fallback.
babylon.js:3:19000
BJS - [10:33:58]: Falling back to CPU skinning for Body
babylon.js:3:18630
Error: WebGL warning: linkProgram: Failed to link, leaving the following log:
C:\fakepath(89,30-147): error X4505: maximum temp register index exceeded
C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded
C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded
C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded

Warning: D3D shader compilation failed with default flags. (vs_3_0)
 Retrying with avoid flow control
C:\fakepath(89,30-147): error X4505: maximum temp register index exceeded
C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded
C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded
C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded

Warning: D3D shader compilation failed with avoid flow control flags. (vs_3_0)
 Retrying with prefer flow control
C:\fakepath(89,30-147): error X4505: maximum temp register index exceeded
C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded
C:\fakepath(89,2

And yes, the last line of the errors is as attached...I presume some limit reached in the display...


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