So, trying to get my simple project loaded in ffox this morning and ran into a whole bunch of console log errors. I presume its with the new ffox quantum update or with the new 3.1 beta preview. PG is showing some of the same errors, I haven't narrowed down to causes yet. Also seeing some rendering artifacts on my imported meshes. Should I be worried ? Or are these mostly teething issues ?
BJS - [10:33:57]: Babylon.js engine (v3.1-beta-5) launched
babylon.js:3:18630
Error: WebGL warning: Failed to create WebGL context: WebGL creation failed:
* Error during ANGLE OpenGL init.
* Error during ANGLE OpenGL init.
* Error during ANGLE OpenGL init.
* Error during ANGLE OpenGL init.
* Error during ANGLE OpenGL init.
* Error during ANGLE OpenGL init.
* Error during ANGLE OpenGL init.
* Error during ANGLE OpenGL init.
* Error during ANGLE OpenGL init.
* Error during ANGLE OpenGL init.
* Error during ANGLE OpenGL init.
* Error during ANGLE OpenGL init.
* Error during ANGLE OpenGL init.
* Error during ANGLE OpenGL init.
* Error during ANGLE OpenGL init.
* Error during ANGLE OpenGL init.
* Exhausted GL driver caps.
babylon.js:4:11836
BJS - [10:33:58]: Unable to compile effect:
babylon.js:3:19000
BJS - [10:33:58]: Uniforms: world, view, viewProjection, vEyePosition, vLightsType, vAmbientColor, vDiffuseColor, vSpecularColor, vEmissiveColor, vFogInfos, vFogColor, pointSize, vDiffuseInfos, vAmbientInfos, vOpacityInfos, vReflectionInfos, vEmissiveInfos, vSpecularInfos, vBumpInfos, vLightmapInfos, vRefractionInfos, mBones, vClipPlane, diffuseMatrix, ambientMatrix, opacityMatrix, reflectionMatrix, emissiveMatrix, specularMatrix, bumpMatrix, lightmapMatrix, refractionMatrix, diffuseLeftColor, diffuseRightColor, opacityParts, reflectionLeftColor, reflectionRightColor, emissiveLeftColor, emissiveRightColor, refractionLeftColor, refractionRightColor, logarithmicDepthConstant, vTangentSpaceParams, vLightData0, vLightDiffuse0, vLightSpecular0, vLightDirection0, vLightGround0, lightMatrix0, shadowsInfo0, depthValues0, diffuseSampler, ambientSampler, opacitySampler, reflectionCubeSampler, reflection2DSampler, emissiveSampler, specularSampler, bumpSampler, lightmapSampler, refractionCubeSampler, refraction2DSampler, shadowSampler0
babylon.js:3:19000
BJS - [10:33:58]: Attributes: position, normal, uv, color, matricesIndices, matricesWeights, matricesIndicesExtra, matricesWeightsExtra
babylon.js:3:19000
BJS - [10:33:58]: Vertex shader: default
1 #define MAINUV1
2 #define DIFFUSE
3 #define DIFFUSEDIRECTUV 1
4 #define AMBIENTDIRECTUV 0
5 #define OPACITYDIRECTUV 0
6 #define EMISSIVEDIRECTUV 0
7 #define SPECULARDIRECTUV 0
8 #define BUMPDIRECTUV 0
9 #define SPECULARTERM
10 #define NORMAL
11 #define UV1
12 #define VERTEXCOLOR
13 #define NUM_BONE_INFLUENCERS 7
14 #define BonesPerMesh 46
15 #define LIGHTMAPDIRECTUV 0
16 #define NUM_MORPH_INFLUENCERS 0
17 #define VIGNETTEBLENDMODEMULTIPLY
18 #define SAMPLER3DGREENDEPTH
19 #define SAMPLER3DBGRMAP
20 #define LIGHT0
21 #define HEMILIGHT0
22
23 #define SHADER_NAME vertex:default
24 precision highp float;
25
26 uniform mat4 viewProjection;
27 uniform mat4 view;
28 #ifdef DIFFUSE
29 uniform mat4 diffuseMatrix;
30 uniform vec2 vDiffuseInfos;
31 #endif
32 #ifdef AMBIENT
33 uniform mat4 ambientMatrix;
34 uniform vec2 vAmbientInfos;
35 #endif
36 #ifdef OPACITY
37 uniform mat4 opacityMatrix;
38 uniform vec2 vOpacityInfos;
39 #endif
40 #ifdef EMISSIVE
4…
babylon.js:3:19000
BJS - [10:33:58]: Fragment shader: default
1 #define MAINUV1
2 #define DIFFUSE
3 #define DIFFUSEDIRECTUV 1
4 #define AMBIENTDIRECTUV 0
5 #define OPACITYDIRECTUV 0
6 #define EMISSIVEDIRECTUV 0
7 #define SPECULARDIRECTUV 0
8 #define BUMPDIRECTUV 0
9 #define SPECULARTERM
10 #define NORMAL
11 #define UV1
12 #define VERTEXCOLOR
13 #define NUM_BONE_INFLUENCERS 7
14 #define BonesPerMesh 46
15 #define LIGHTMAPDIRECTUV 0
16 #define NUM_MORPH_INFLUENCERS 0
17 #define VIGNETTEBLENDMODEMULTIPLY
18 #define SAMPLER3DGREENDEPTH
19 #define SAMPLER3DBGRMAP
20 #define LIGHT0
21 #define HEMILIGHT0
22
23 #define SHADER_NAME fragment:default
24 precision highp float;
25 uniform vec4 vDiffuseColor;
26 #ifdef SPECULARTERM
27 uniform vec4 vSpecularColor;
28 #endif
29 uniform vec3 vEmissiveColor;
30
31 #ifdef DIFFUSE
32 uniform vec2 vDiffuseInfos;
33 #endif
34 #ifdef AMBIENT
35 uniform vec2 vAmbientInfos;
36 #endif
37 #ifdef OPACITY
38 uniform vec2 vOpacityInfos;
39 #endif
40 #ifdef EMISSIVE
41 uniform vec2…
babylon.js:3:19000
BJS - [10:33:58]: Error: C:\fakepath(89,30-147): error X4505: maximum temp register index exceeded
C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded
C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded
C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded
Warning: D3D shader compilation failed with default flags. (vs_3_0)
Retrying with avoid flow control
C:\fakepath(89,30-147): error X4505: maximum temp register index exceeded
C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded
C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded
C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded
Warning: D3D shader compilation failed with avoid flow control flags. (vs_3_0)
Retrying with prefer flow control
C:\fakepath(89,30-147): error X4505: maximum temp register index exceeded
C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded
C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded
C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded
Warning: D3D shader compilation failed with prefer flow control flags. (vs_3_0)
Failed to create D3D shaders.
babylon.js:3:19000
BJS - [10:33:58]: Trying next fallback.
babylon.js:3:19000
BJS - [10:33:58]: Falling back to CPU skinning for Body
babylon.js:3:18630
Error: WebGL warning: linkProgram: Failed to link, leaving the following log:
C:\fakepath(89,30-147): error X4505: maximum temp register index exceeded
C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded
C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded
C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded
Warning: D3D shader compilation failed with default flags. (vs_3_0)
Retrying with avoid flow control
C:\fakepath(89,30-147): error X4505: maximum temp register index exceeded
C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded
C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded
C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded
Warning: D3D shader compilation failed with avoid flow control flags. (vs_3_0)
Retrying with prefer flow control
C:\fakepath(89,30-147): error X4505: maximum temp register index exceeded
C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded
C:\fakepath(89,2
And yes, the last line of the errors is as attached...I presume some limit reached in the display...