Pointer lock bug on Chrome with windows 10
Hello, I am getting a strange bug in chrome with the pointer lock API. When using chrome on windows 10, the mouse will randomly move to a new location as I move the mouse around. I have repeated this...
View ArticleDiffuse colour with Chrome Canary & FF Dev Edition (Angle?)
There appears to be something wrong in the handling of materials using diffuse colours in both FF dev edition (58.0b1) and CC (64.0.3261.0), though it seems to only affect windows (tested in windows 7...
View ArticleCSG toMesh material required
https://github.com/BabylonJS/Babylon.js/blob/c319ca1cbfa1b249bee93771d4fea1d4279f5e25/src/Mesh/babylon.csg.ts#L590 I think the signature should be: public toMesh(name: string, material:...
View ArticlecustomMaterial does not work anymore
I did not watch my scene that uses customMaterial for some time but today it does not work anymore and worked very well before. All my textures using customMaterial are black now. So my two editors...
View ArticleMesh showBoundingBox is bugging
Hello all, I just finished the migration to the new Babylonjs and all dependencies for my project. now i'm pointing to the latest builds directly from URLs. Something that i could not fix and that was...
View ArticleBug with VRDeviceOrientationArcRotateCamera
Hi everyone, I'm trying to integrate VR cameras to my project, but I encountered some problems with the VRDeviceOrientationArcRotateCamera. As you can see there :...
View ArticleChrome Material Issue
Hey everyone, I have something weird happening with the game I develop. See in this test page : http://test.wazana.io/ ( it is a special preview for you! ) The materials of the units and buildings...
View Articlecustom shader : setFloat bug in VR when called in runRenderLoop
Hello, I have created a custom shader ( BABYLON.ShaderMaterial ) that needs to update an uniform value (time) in the runRenderLoop. I created a camera with : var vrHelper =...
View ArticlecreateDefaultEnvironment not work, createDefaultCameraOrLight to some problem
I just tested createDefaultEnvironment and nothing works as expected or as I think. The documentation is very poor on the subject, there is no example for the creation of a land and a skybox. I try...
View ArticleCustomMaterial and create light after scene load
@NasimiAsl When you create a light after the scene is loaded, the material is not updated. The texture is no longer visible. On my project TerrainEditor it becomes all black. We can also see the...
View ArticleChanges in LayerMasks and EdgesRenderer
Hi debugger team! https://www.babylonjs-playground.com/#1WROZH#20 Those are 4 renderTargetTextures (RTT) along the bottom of the view. Back in the olden days, edgesRenderer lines didn't appear on...
View Article3dsMax exporter binary
Hello. Recently I exported a scene from 3ds Max 2017. Binary babylonjs output is: babylonjs output is: I do not know what's going on with the textures in the binary file ps: I have 3 objects with...
View ArticleUndocumented BABYLON.MathTools removal
Hi, I'm in the middle of upgrading from 3.0.7 to 3.1.1 and I couldn't see anything in the release notes about BABYLON.Scalar which is the old BABYLON.MathTools from what I can tell.
View ArticleCustomMaterial and edit textureDynamique
@NasimiAsl before, I could paint my terrain using CustomMaterial, but now when I paint, it happens strange thing when the dynamic texture is updated. (with texture.update(); line : 151) Bug with...
View ArticleHalf of the tube disappears
Hi, I'm trying to draw an angle on XOY plane but it seems something is wrong. Here's a sample to reproduce the issue: http://www.babylonjs-playground.com/#RQ5WYS. I uses the following points to create...
View ArticlegetFrontPosition() do not see good value
Hello, getFrontPosition() do not see good value, because if I create an object that must be 10 units forward on the Z axis relative to the camera's position that is a -10, the object should be at...
View ArticleImpostor bigger than the mesh after scaling
When I put my model back on a smaller scale, the impostor no longer corresponds to the mesh. If I do not resize it, it works fine, but after rescaling, something is wrong....
View ArticleBlender-to-babylon exporter broken for camera data
Using latest blender 2.79 and latest exporter from Babylon team: Camera and a cube animated 1-990 frames. On export, two things wrong occur: cube position array is cloned to camera, ensuring camera...
View Articlescene has frozen after dispose()
When I want to have a scene and erase everything with scene.dispose(), nothing disappears and the scene froze. http://www.babylonjs-playground.com/#CDEGQD with just the sky. the camera freezes and the...
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