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MacOS Sierra and Skybox / Cube texture bug

Hey,   I just upgraded to OSX Sierra and this bit of code does not work anymore on chrome : /* --- Skybox --- */ var skyboxObject = BABYLON.Mesh.CreateBox("skyBox", 10000.0, scene); var skyboxMaterial...

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GLTF loader error

Hello everyone I have a bug when I try load a GLTF with Babylon 3.1.1 : The gltf file is working on sandbox and there is no error in network. I can't create a PG for this ... ( it's working here :...

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BabylonJS Dynamic Terrain Doc examples not working

@jerome I am checking out the examples at https://doc.babylonjs.com/extensions/dynamic_terrain most of them are unresponsive/low fsp see this first  example from that doc...

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glb loader flips faces in right handed scene

Here is a simple playground which loads a small box into the scene https://www.babylonjs-playground.com/#FL6G06 Uncomment line 4 to make the scene right handed and run. Notice the faces of the box...

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Occlusion Queries does not appear right

On this PG, when I move the camera to the left to see the sphere, it appears. But if I move the camera to the right to see the sphere, it does not appear. She also appears if I look from behind. It's...

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Deprecation and Violation warnings on Chrome 63

Hi, Chrome ( 63.0.3239.132 on Windows 10, 64bit) always display this deprecation warning in the console: [Deprecation] GainNode.gain.value setter smoothing is deprecated and will be removed in M64,...

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babylon.max.js inside release bundle

Hello guys, In our angular 4 application with webpack we are using the NPM package of babylonjs. After I ran the following lines of code ... npm run build-release-bundle-analyze and npm run...

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pg : Cannot set property 'next' of null

what is this error "Uncaught TypeError: Cannot set property 'next' of null" https://playground.babylonjs.com/#BDG7ME#11 any one see it ?  

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Exporter 3ds-GLTF error

Hello everyone, hello @Deltakosh   I am contacting you because I have some problems with the export on 3Ds max. For my tests, I use à simple scene with a cube. My version of the exporter: 0.34.0   1:...

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Matrix decompose scaling bug

@Deltakosh The matrix decompose returns wrong scale value when scale is negative see https://www.babylonjs-playground.com/#ZXZI83 Here scling.z is being set to -2, decompose returns +2 I think the bug...

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Getting error in FreeCamera.TargetCamera.setTarget

I am using freecamera.But getting error Uncaught TypeError: Cannot read property 'x' of undefined at Vector3.subtractToRef

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Mesh.dispose problem

Hello, So I have been getting my hands on Babylon 3.1.0 and I've noticed a weird bug, whenever calling mesh.dispose we get a null pointer exception related to the world matrix. I have been able to...

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Instancing bug

There seems to be an issue with instances in the preview version (stable is fine). Moving an instance too far way from the camera causes the original mesh to vanish (and also sometimes causes black...

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scene serialized and reload problem

Hello, I serialize a scene with a single field and 2, 3 meches, but when I reload this scene serialize, there are problems that I can not understand. Here is the PG: (I could not record on the PG...

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Some ray/position stuff broke in the latest version

http://www.babylonjs-playground.com/indexstable#43BR33#5   worked days ago, also still works on stable but doesn't work correctly in latest

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Mesh suddenly turned all green.

This was working fine until recently when my firefox auto-updated to quantum 58 and this happened. My frogman turned green.... It's ok in chrome and IE though... It's firefox 58 that's a problem....

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PBRMaterial assignation in Firefox with GLTF

Hi! If you open this scene in Firefox (last stable version), you will see this bug: https://imgur.com/JVOYkeV (left: firefox, right: chrome) Same bug in firefox nightly. Exported with last GLTF...

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3DsMax to GLTF : inversed normals

Hello community We catch a bug with the last exporter version of 3dsMax ( 0.36.0 ) In fact, the normals are inversed with the stable version of babylon.js and not with alpha 3.2.0-alpha7. You can see...

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Changes in LayerMasks and EdgesRenderer

Hi debugger team!     https://www.babylonjs-playground.com/#1WROZH#20 Those are 4 renderTargetTextures (RTT) along the bottom of the view.  Back in the olden days, edgesRenderer lines didn't appear on...

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SceneLoader.LoadAssetContainer

I did not find documentation on SceneLoader.LoadAssetContainer ? Is one planned ? And on this PG, there is a bug : There is always the character animate on each scene loaded....

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