MacOS Sierra and Skybox / Cube texture bug
Hey, I just upgraded to OSX Sierra and this bit of code does not work anymore on chrome : /* --- Skybox --- */ var skyboxObject = BABYLON.Mesh.CreateBox("skyBox", 10000.0, scene); var skyboxMaterial...
View ArticleGLTF loader error
Hello everyone I have a bug when I try load a GLTF with Babylon 3.1.1 : The gltf file is working on sandbox and there is no error in network. I can't create a PG for this ... ( it's working here :...
View ArticleBabylonJS Dynamic Terrain Doc examples not working
@jerome I am checking out the examples at https://doc.babylonjs.com/extensions/dynamic_terrain most of them are unresponsive/low fsp see this first example from that doc...
View Articleglb loader flips faces in right handed scene
Here is a simple playground which loads a small box into the scene https://www.babylonjs-playground.com/#FL6G06 Uncomment line 4 to make the scene right handed and run. Notice the faces of the box...
View ArticleOcclusion Queries does not appear right
On this PG, when I move the camera to the left to see the sphere, it appears. But if I move the camera to the right to see the sphere, it does not appear. She also appears if I look from behind. It's...
View ArticleDeprecation and Violation warnings on Chrome 63
Hi, Chrome ( 63.0.3239.132 on Windows 10, 64bit) always display this deprecation warning in the console: [Deprecation] GainNode.gain.value setter smoothing is deprecated and will be removed in M64,...
View Articlebabylon.max.js inside release bundle
Hello guys, In our angular 4 application with webpack we are using the NPM package of babylonjs. After I ran the following lines of code ... npm run build-release-bundle-analyze and npm run...
View Articlepg : Cannot set property 'next' of null
what is this error "Uncaught TypeError: Cannot set property 'next' of null" https://playground.babylonjs.com/#BDG7ME#11 any one see it ?
View ArticleExporter 3ds-GLTF error
Hello everyone, hello @Deltakosh I am contacting you because I have some problems with the export on 3Ds max. For my tests, I use à simple scene with a cube. My version of the exporter: 0.34.0 1:...
View ArticleMatrix decompose scaling bug
@Deltakosh The matrix decompose returns wrong scale value when scale is negative see https://www.babylonjs-playground.com/#ZXZI83 Here scling.z is being set to -2, decompose returns +2 I think the bug...
View ArticleGetting error in FreeCamera.TargetCamera.setTarget
I am using freecamera.But getting error Uncaught TypeError: Cannot read property 'x' of undefined at Vector3.subtractToRef
View ArticleMesh.dispose problem
Hello, So I have been getting my hands on Babylon 3.1.0 and I've noticed a weird bug, whenever calling mesh.dispose we get a null pointer exception related to the world matrix. I have been able to...
View ArticleInstancing bug
There seems to be an issue with instances in the preview version (stable is fine). Moving an instance too far way from the camera causes the original mesh to vanish (and also sometimes causes black...
View Articlescene serialized and reload problem
Hello, I serialize a scene with a single field and 2, 3 meches, but when I reload this scene serialize, there are problems that I can not understand. Here is the PG: (I could not record on the PG...
View ArticleSome ray/position stuff broke in the latest version
http://www.babylonjs-playground.com/indexstable#43BR33#5 worked days ago, also still works on stable but doesn't work correctly in latest
View ArticleMesh suddenly turned all green.
This was working fine until recently when my firefox auto-updated to quantum 58 and this happened. My frogman turned green.... It's ok in chrome and IE though... It's firefox 58 that's a problem....
View ArticlePBRMaterial assignation in Firefox with GLTF
Hi! If you open this scene in Firefox (last stable version), you will see this bug: https://imgur.com/JVOYkeV (left: firefox, right: chrome) Same bug in firefox nightly. Exported with last GLTF...
View Article3DsMax to GLTF : inversed normals
Hello community We catch a bug with the last exporter version of 3dsMax ( 0.36.0 ) In fact, the normals are inversed with the stable version of babylon.js and not with alpha 3.2.0-alpha7. You can see...
View ArticleChanges in LayerMasks and EdgesRenderer
Hi debugger team! https://www.babylonjs-playground.com/#1WROZH#20 Those are 4 renderTargetTextures (RTT) along the bottom of the view. Back in the olden days, edgesRenderer lines didn't appear on...
View ArticleSceneLoader.LoadAssetContainer
I did not find documentation on SceneLoader.LoadAssetContainer ? Is one planned ? And on this PG, there is a bug : There is always the character animate on each scene loaded....
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