doNotSerialize skeleton and animation
Hello, When you do not want to serialize a character with his bones and animations, they are serialized anyway. The mesh is not serialized., but all bones and animations are serialized even if we use...
View ArticleocclusionType not work in Firefox
occlusionType not working in firefox : http://www.babylonjs-playground.com/#QDAZ80#5 Works on Chrome. I have the impression that Firefox has more and more problems with time. They are not getting...
View ArticlesetPivotMatrix() updates change parenting behaviour
Hi, I have a playground to reproduce: https://playground.babylonjs.com/indexstable#AVXVIQ vs https://playground.babylonjs.com/index.html#AVXVIQ As you can see when you move the camera, the coloured...
View ArticleNullEngine dispose throws error
Hi, when I dispose null engine after unit test get error; // before unit test var engine = new NullEngine(); var scene = new Scene(engine); // after unit test is executed engine.dispose(); TypeError:...
View ArticleNullEngine Vector3.Project returns broken Vector3
Hi, Tried to unit test my util function that involves Vector3.Project and it returns Vector3 with infinity in it. Doing something wrong? var engine = new NullEngine(); var scene = new Scene(engine);...
View ArticleNullEngine getHardwareScalingLevel returns undefined
Hi, is it by design that NullEngine.getHardwareScalingLevel returns undefined? var engine = new NullEngine(); var scene = new Scene(engine); engine.getHardwareScalingLevel() //returns undefined Using:...
View ArticleGPUParticleSystem do not react like ParticleSystem
Hi, It says that we can go from one to the other, but when we move to GPU, the particles does not react the same. Here are two PG's of comparisons with the same code: with ParticleSystem:...
View ArticleCustomMaterial does not work anymore
depuis ce changement dans CustomMaterial> this._shouldTurnAlphaTestOn (mesh) Or maybe before La texture rend mon modèle de terrain complètement invisible. Chaque fois que quelque chose est modifié...
View ArticleBlender-to-babylon exporter broken for camera data
Using latest blender 2.79 and latest exporter from Babylon team: Camera and a cube animated 1-990 frames. On export, two things wrong occur: cube position array is cloned to camera, ensuring camera...
View ArticleParticle custom update function - issues
Hi gang. https://www.babylonjs-playground.com/#UP2O8#44 That WAS a "sparkly particles" playground... via custom update function. Activate line 132... to activate custom update function. Fails....
View ArticleFirefox 58.0.2 incorrect emissive mesh (both stable and preview)
Hey guys, I was trying to finally update to the newest stable version but it makes my spheres glow (wrongly emissive from a distance and also from the dark side of the spheres. But, I'm pretty sure...
View ArticleSceneLoader.Append do not load images of models correctly
Hi, When we load a model with ImportMesh on a scene, then we serialize the scene, the images are recorded with a path to find this model (data/meshes/ for exemple). Once the scene data is serialized,...
View ArticleMaterial Library Sky Material Error
This is strange ... all of the sudden I am now getting this error using the SkyMateral. Here is the the material being defined in the json. "materials": [ { "customType": "BABYLON.SkyMaterial",...
View ArticleShadows slightly too small
http://playground.babylonjs.com/#1NE321#1 Maybe this isn't even a bug but a setting that I'm too newb to figure out... but the shadow distorts pretty bad on smaller spheres. When you make the sphere...
View Article[solved] scene loader wrong error
Hello everyone, It's impossible to know where is the error when we use sceneLoader : http://www.babylonjs-playground.com/#155HJ6#1 Is it possible to fixe it ? Thanks
View ArticleInspector Tab Not Clickable
I am using the babylon inspector bundle .js an when I toggle the layer: // Toggle Debug Panel this.manager.onKeyPress(BABYLON.UserInputKey.P, ()=>{ scene.debugLayer.show({ popup: false, initialTab:...
View ArticleWebWorker error
Hi, today I want to test webworkers in my game, but after enable webworker in scene i got error: Uncaught TypeError: Failed to execute 'postMessage' on 'DedicatedWorkerGlobalScope': The 2nd argument...
View Article3ds max 2017 exporter - how to uninstall
Hello, Made the account only to ask about procedure of uninstalling the babylon exporter - i've tried removing the .dll files from C:\Program Files\Autodesk\3ds Max 2017\bin\assemblies but it makes my...
View ArticlesetEnabled is not working in v3.2.0AlphaA
Hi, mesh.setEnabled(0); it is not working in v3.2.0 AlphaA not only AlphaA it was not working from v3.2.0 Alpha2
View ArticleGPUParticleSystem with targetStopDuration
I using variable targetStopDuration for start particles for specified time, but in GPUParticleSystem after restart it animation freezes. Playground https://playground.babylonjs.com/#HFXWAR
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