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doNotSerialize skeleton and animation

Hello, When you do not want to serialize a character with his bones and animations, they are serialized anyway. The mesh is not serialized., but all bones and animations are serialized even if we use...

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occlusionType not work in Firefox

occlusionType not working in firefox : http://www.babylonjs-playground.com/#QDAZ80#5 Works on Chrome. I have the impression that Firefox has more and more problems with time. They are not getting...

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setPivotMatrix() updates change parenting behaviour

Hi, I have a playground to reproduce: https://playground.babylonjs.com/indexstable#AVXVIQ vs https://playground.babylonjs.com/index.html#AVXVIQ As you can see when you move the camera, the coloured...

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NullEngine dispose throws error

Hi, when I dispose  null engine after unit test get error; // before unit test var engine = new NullEngine(); var scene = new Scene(engine); // after unit test is executed engine.dispose(); TypeError:...

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NullEngine Vector3.Project returns broken Vector3

Hi, Tried to unit test my util function that involves Vector3.Project and it returns Vector3 with infinity in it. Doing something wrong? var engine = new NullEngine(); var scene = new Scene(engine);...

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NullEngine getHardwareScalingLevel returns undefined

Hi, is it by design that NullEngine.getHardwareScalingLevel returns undefined? var engine = new NullEngine(); var scene = new Scene(engine); engine.getHardwareScalingLevel() //returns undefined Using:...

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GPUParticleSystem do not react like ParticleSystem

Hi, It says that we can go from one to the other, but when we move to GPU, the particles does not react the same. Here are two PG's of comparisons with the same code: with ParticleSystem:...

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CustomMaterial does not work anymore

depuis ce changement dans CustomMaterial> this._shouldTurnAlphaTestOn (mesh) Or maybe before La texture rend mon modèle de terrain complètement invisible. Chaque fois que quelque chose est modifié...

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Blender-to-babylon exporter broken for camera data

Using latest blender 2.79 and latest exporter from Babylon team: Camera and a cube animated 1-990 frames. On export, two things wrong occur: cube position array is cloned to camera, ensuring camera...

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Particle custom update function - issues

Hi gang. https://www.babylonjs-playground.com/#UP2O8#44 That WAS a "sparkly particles" playground... via custom update function. Activate line 132... to activate custom update function.  Fails....

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Firefox 58.0.2 incorrect emissive mesh (both stable and preview)

Hey guys, I was trying to finally update to the newest stable version but it makes my spheres glow (wrongly emissive from a distance and also from the dark side of the spheres. But, I'm pretty sure...

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SceneLoader.Append do not load images of models correctly

Hi, When we load a model with ImportMesh on a scene, then we serialize the scene, the images are recorded with a path to find this model (data/meshes/ for exemple). Once the scene data is serialized,...

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Material Library Sky Material Error

This is strange ... all of the sudden I am now getting this error using the SkyMateral. Here is the the material being defined in the json. "materials": [ { "customType": "BABYLON.SkyMaterial",...

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Shadows slightly too small

http://playground.babylonjs.com/#1NE321#1 Maybe this isn't even a bug but a setting that I'm too newb to figure out... but the shadow distorts pretty bad on smaller spheres. When you make the sphere...

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[solved] scene loader wrong error

Hello everyone, It's impossible to know where is the error when we use sceneLoader :  http://www.babylonjs-playground.com/#155HJ6#1   Is it possible to fixe it ? Thanks

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Inspector Tab Not Clickable

I am using the babylon inspector bundle .js an when I toggle the layer: // Toggle Debug Panel this.manager.onKeyPress(BABYLON.UserInputKey.P, ()=>{ scene.debugLayer.show({ popup: false, initialTab:...

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WebWorker error

Hi, today I want to test webworkers in my game, but after enable webworker in scene i got error: Uncaught TypeError: Failed to execute 'postMessage' on 'DedicatedWorkerGlobalScope': The 2nd argument...

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3ds max 2017 exporter - how to uninstall

Hello, Made the account only to ask about procedure of uninstalling the babylon exporter - i've tried removing the .dll files from C:\Program Files\Autodesk\3ds Max 2017\bin\assemblies but it makes my...

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setEnabled is not working in v3.2.0AlphaA

Hi,   mesh.setEnabled(0); it is not working in v3.2.0 AlphaA not only AlphaA it was not working from v3.2.0 Alpha2

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GPUParticleSystem with targetStopDuration

I using variable targetStopDuration for start particles for specified time, but in GPUParticleSystem after restart it animation freezes. Playground https://playground.babylonjs.com/#HFXWAR  

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