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MacOS Sierra and Skybox / Cube texture bug

Hey,   I just upgraded to OSX Sierra and this bit of code does not work anymore on chrome : /* --- Skybox --- */ var skyboxObject = BABYLON.Mesh.CreateBox("skyBox", 10000.0, scene); var skyboxMaterial...

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GPUParticleSystem throw error when reset.

PG: https://www.babylonjs-playground.com/#PU4WYI#8 I create a GPUParticleSystem but not start, after that i reset it will throw an error. Uncaught TypeError: Cannot read property 'length' of undefined...

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Can't change the TextureFormat for a RenderTargetTexture

Hey guys, I want to create a custom RenderTargetTexture of type BABYLON.Engine.TEXTUREFORMAT_LUMINANCE but it doesn't work. here's my code: textureFormat is always 5 (probably TEXTUREFORMAT_RGBA),...

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Bug import skeleton made with Blender in BabylonJS version 3.1.1

Hi everyone, I need your help a new time... I updated my BabylonJs version from 2.2 to 3.1.1 and I have a problem with an import skeleton : here the code calls which is very basically :   function...

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scene.useRightHandedSystem mirrors Textures and Text

Hi guys, please forgive me, I was not sure if reporting this as a bug is really the best approach or if it should rather be an open discussion. From what I can see I expect that...

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Babylon exporter 0.40.0 does not work with 3ds Max 2016

Hi, I have installed a new version of Babylon exporter using this: https://github.com/BabylonJS/Exporters/blob/master/3ds Max/Max2Babylon-0.40.0.zip I upacked this, unblock, then deleted previous...

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TypeError: Cannot set property renderingGroupId of [object Object] which has...

I'm having trouble using `createInstance` when importing BabylonJS as an ES6 module.   // <script src='main.js' type='module'></script> import {Engine, Scene, ArcRotateCamera, Vector3,...

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[waterMaterial] Level water up or down

I noticed two bug with the waterMaterial. Place a field at 0, 0, 0 and an object above this field. Then add water some time later. You will see that the terrain is climbing 1.0 on the y axis. It is no...

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GUI Paddings Eating GUI Control Size

Hi guys.   https://www.babylonjs-playground.com/#91I2RE#47 In this PG, a simple ADT with image control.  Timer adds more paddingBottom every 2 seconds.  Watch control/image size.  It shrinks to nearly...

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GPUParticleSystem error when scene check isReady

Hello! I updated new version 3.2.0-alphaC and get an error with GPUParticleSystem.isReady().  Cause of this is when scene check isReady, it call GPS.isReady() but GPS not render at the moment. Means,...

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Another possible ES6 issue with cloning

<!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Babylon...

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Latest 3.2 Alpha B and C PBR Errors

Only on PBR materials i am now getting this error when using 3.2 Alpha B or the latest C  

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ES6 Module issues

Hit another one so thought I'd just make a single thread! Uncaught TypeError: Cannot read property 'World' of undefined     at new OimoJSPlugin (es6.js:79131)     at...

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Cloning Source Is Null In Latest Build

I dont know exactly what version this changed in, but there must have been someone MUST have been working on cloning. But now my cloned mesh.source = null. This code: mesh = prefab.clone(cloneName,...

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error with dispose, latest build

erm, ok...I haven't been following the latest announcements so pls bear with me if someone has spotted this alr. Working on a long ass project which was working fine until today, got an error in my...

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Audio documentation playground examples missing resources

I noticed the following audio documentation (at http://doc.babylonjs.com/how_to/playing_sounds_and_music) PG resources are missing: sounds/cellolong.wav sounds/violons18.wav Additionally, the Analyser...

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Instance SubMesh Frustum Culling

Hello! I discovered, what i call a bug, with instances and frustum culling. When the original mesh got submeshes the submesh culling of the instances relate to the position of the original mesh. This...

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WebGL and XML errors

I'm using the latest bjs alpha, a few old errors disappeared (fixed I guess), and new ones appeared. These are internal bjs errors that are not related to my code as far as I can tell. 1) Quote Error:...

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Tables in the documentation

I notice some little gap in the tables. For example in the class Scene: everything about Pick(), pickSprite(), pickWithRay(), multiPick(), multiPickWithRay(). The tables are badly shaped with offsets....

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Lightmap texture channel broke?

Hi! As we can see in my cornell box scene, something is now wrong with lightmap texture : https://www.babylonjs-playground.com/#J5E230#11 All was working good last time I play with it. If line 7 you...

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