MacOS Sierra and Skybox / Cube texture bug
Hey, I just upgraded to OSX Sierra and this bit of code does not work anymore on chrome : /* --- Skybox --- */ var skyboxObject = BABYLON.Mesh.CreateBox("skyBox", 10000.0, scene); var skyboxMaterial...
View ArticleGPUParticleSystem throw error when reset.
PG: https://www.babylonjs-playground.com/#PU4WYI#8 I create a GPUParticleSystem but not start, after that i reset it will throw an error. Uncaught TypeError: Cannot read property 'length' of undefined...
View ArticleCan't change the TextureFormat for a RenderTargetTexture
Hey guys, I want to create a custom RenderTargetTexture of type BABYLON.Engine.TEXTUREFORMAT_LUMINANCE but it doesn't work. here's my code: textureFormat is always 5 (probably TEXTUREFORMAT_RGBA),...
View ArticleBug import skeleton made with Blender in BabylonJS version 3.1.1
Hi everyone, I need your help a new time... I updated my BabylonJs version from 2.2 to 3.1.1 and I have a problem with an import skeleton : here the code calls which is very basically : function...
View Articlescene.useRightHandedSystem mirrors Textures and Text
Hi guys, please forgive me, I was not sure if reporting this as a bug is really the best approach or if it should rather be an open discussion. From what I can see I expect that...
View ArticleBabylon exporter 0.40.0 does not work with 3ds Max 2016
Hi, I have installed a new version of Babylon exporter using this: https://github.com/BabylonJS/Exporters/blob/master/3ds Max/Max2Babylon-0.40.0.zip I upacked this, unblock, then deleted previous...
View ArticleTypeError: Cannot set property renderingGroupId of [object Object] which has...
I'm having trouble using `createInstance` when importing BabylonJS as an ES6 module. // <script src='main.js' type='module'></script> import {Engine, Scene, ArcRotateCamera, Vector3,...
View Article[waterMaterial] Level water up or down
I noticed two bug with the waterMaterial. Place a field at 0, 0, 0 and an object above this field. Then add water some time later. You will see that the terrain is climbing 1.0 on the y axis. It is no...
View ArticleGUI Paddings Eating GUI Control Size
Hi guys. https://www.babylonjs-playground.com/#91I2RE#47 In this PG, a simple ADT with image control. Timer adds more paddingBottom every 2 seconds. Watch control/image size. It shrinks to nearly...
View ArticleGPUParticleSystem error when scene check isReady
Hello! I updated new version 3.2.0-alphaC and get an error with GPUParticleSystem.isReady(). Cause of this is when scene check isReady, it call GPS.isReady() but GPS not render at the moment. Means,...
View ArticleAnother possible ES6 issue with cloning
<!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Babylon...
View ArticleLatest 3.2 Alpha B and C PBR Errors
Only on PBR materials i am now getting this error when using 3.2 Alpha B or the latest C
View ArticleES6 Module issues
Hit another one so thought I'd just make a single thread! Uncaught TypeError: Cannot read property 'World' of undefined at new OimoJSPlugin (es6.js:79131) at...
View ArticleCloning Source Is Null In Latest Build
I dont know exactly what version this changed in, but there must have been someone MUST have been working on cloning. But now my cloned mesh.source = null. This code: mesh = prefab.clone(cloneName,...
View Articleerror with dispose, latest build
erm, ok...I haven't been following the latest announcements so pls bear with me if someone has spotted this alr. Working on a long ass project which was working fine until today, got an error in my...
View ArticleAudio documentation playground examples missing resources
I noticed the following audio documentation (at http://doc.babylonjs.com/how_to/playing_sounds_and_music) PG resources are missing: sounds/cellolong.wav sounds/violons18.wav Additionally, the Analyser...
View ArticleInstance SubMesh Frustum Culling
Hello! I discovered, what i call a bug, with instances and frustum culling. When the original mesh got submeshes the submesh culling of the instances relate to the position of the original mesh. This...
View ArticleWebGL and XML errors
I'm using the latest bjs alpha, a few old errors disappeared (fixed I guess), and new ones appeared. These are internal bjs errors that are not related to my code as far as I can tell. 1) Quote Error:...
View ArticleTables in the documentation
I notice some little gap in the tables. For example in the class Scene: everything about Pick(), pickSprite(), pickWithRay(), multiPick(), multiPickWithRay(). The tables are badly shaped with offsets....
View ArticleLightmap texture channel broke?
Hi! As we can see in my cornell box scene, something is now wrong with lightmap texture : https://www.babylonjs-playground.com/#J5E230#11 All was working good last time I play with it. If line 7 you...
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