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Bug ShadowGenerator.setDarkness with debugLayer enabled

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I have a strange bug where my shadowGenerator.setDarkness value doesn't have the same effect when the debug layer is open or closed. I really don't see the possible link between those two things.

Here are the 2 screenshots. Same darkness value (0.82). The only thing that differ is the commenting of the line that shows the debug layer.

The shadow is cast on a plane with a ShadowOnlyMaterial Material.

image.thumb.png.94208b56dafd4a469dfeb4728f624498.png

image.thumb.png.ab5bff744f274e04e628a9e40a14d2a7.png


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