Objects load mirrored
File exported from 3d Studio Max as OBJ. BUG: On BabylonJS Sandbox (and everywhere on Babylon, including Babylon Editor) the mesh looks mirrored (and there is no rotation that could fix it). See image...
View ArticleBug since latest preview release (animation related ???)
Hi, Latest preview release has a 'fatal' bug for my scene, it's unclear on why, but it is triggered when my character should move. Here's the console log : Uncaught TypeError: Cannot read property 'm'...
View ArticleError when changing material on instanced mesh when isVisible set to false
Hi all, I have this playground: http://www.babylonjs-playground.com/#V3N96R In it, there is box, and an instance of box, which is box2. box has isVisible set to false, and after 1000 ms, has its...
View ArticleForceFullSceneLoadingForIncremental and geometry data
Hi, i'm using incremental scene loading and I have a problem trying to force full loading using the flag SceneLoader.ForceFullSceneLoadingForIncremental = true. I think the problem could be in the...
View ArticleWebGL2 shadow fallback - bug?
Hello, As per the docs, the WebGL2 shadows are meant to fall back to Poisson Sampling on non compatible devices. However, Chrome 65.0.3325.109 on Android (Samsung S6 edge+) only display a red cube on...
View ArticleBabylon not loading properly on Chrome - Ubuntu
Hey peeps, Was wondering if anyone else has this bug or if it's just my machine. On Ubuntu 16.04 - Chrome (updated to 65.0.3325.181 (64-bit)) most babylon scenes don't load properly, for example, from...
View ArticleBug ShadowGenerator.setDarkness with debugLayer enabled
I have a strange bug where my shadowGenerator.setDarkness value doesn't have the same effect when the debug layer is open or closed. I really don't see the possible link between those two things. Here...
View ArticleBabylon Headless on Server Side
Hi, I'm looking to make babylon run on server side, without a browser, to take screenshot of the 3D scene. To achieve that I created a project with headless-gl, but I've always the same error. Who...
View ArticleCustomMaterial and onBindObservable loop to infinity
Je reçois beaucoup d'erreurs avec CustomMaterial et sur mon projet il fait beaucoup de décalage et même planter la page. J'ai une énorme baisse de FPS qui monte et descend constamment. Je vais avoir...
View ArticleSprites pick and pickup fired twice
I've noticed that when using an action manager with sprites, both the OnPick and OnPickUp triggers are fired twice. This can be seen in the example (here), linked to from the documentation (here)....
View ArticleQuaternion and Euler Angle conversion issue
Hey all, I've been playing a bit with quaternions to rotate meshes but I also need to use Euler angles. The quaternions are great for my internal cooking because (imo) they are easier to use and more...
View ArticleSerialize Environment Texture Crashes Scene
Hi guys... I ran into a problem recently when trying to serialize environmentTexture. It just crashes the scene and most times does not give any error message. I tried to take a look a the engine...
View Articlemouse events not working
Is there a custom way of defining mouse events in babylon-3.1.0? In babylon.3.0.0 adding mouse events works fine, but in babylon-3.1.0 I can't add mouse down event. Mousewheel still works. Example...
View ArticleMesh disappears if shadow is added and instance is created
Hi, found weird bug with shadows. Device: Galaxy S4 OS: Android 5.0.1 GPU: {vendor: "Qualcomm", renderer: "Adreno (TM) 320", version: "WebGL 1.0 (OpenGL ES 2.0 Chromium)"} Browser: Chrome...
View ArticleInsufficient check for .manifest file version
I'm currently working on a project that has both a live and development version, utilizing offline storage and .manifest files for all of my Scene objects. Everything works as expected until I run the...
View ArticlePBR blacked out on android Galaxy S8+ (webgl 2)
Hi, found issue with PBR on android device, that have webgl 2.0 support, probably its chrome issue but thought to post it here as well. Device: Galaxy S8+ OS: Android 7.0 Chrome: 65.0.3325.109...
View ArticleBug in Shader on certain devices
Here's a PG of the shader: https://www.babylonjs-playground.com/#DMLMIP#10 On an old laptop (Lenovo G770) it works fine. Graphics Card: AMD Radeon 6600M and 6700M Series...
View ArticleanimationGroup weight and blending are not working for certain gltf file
First, animationGroup.setWeightForAllAnimatables works for the UFO file https://www.babylonjs-playground.com/#PSR2ZX#17, but not https://www.babylonjs-playground.com/#PSR2ZX#18. Is it because of the...
View ArticleGUI Question/Bug? Mouse-dragging across GUI buttons
Hi gang! I was testing fullscreen ADT .background options, and found an 'oddness'. https://www.babylonjs-playground.com/#GL5SIM#3 When using left-mouse-drag of pointer/camera, pointer goes in-active...
View ArticleSSAO2RenderingPipeline and Viewport
Hi there, iam really new to the Babylonjs Commnuity so perhapse the following stuff is not a bug: https://www.babylonjs-playground.com/#9GLM43 As you can see the SSAO is not on the correct place if...
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