Hi,
is it know issue about shader error on Specular Aliasing PG from Master Physically Based Rendering ?
BJS - [15:07:07]: Error: Validation Failed: Sampler error:
Samplers of different types use the same texture image unit.
- or -
A sampler's texture unit is out of range (greater than max allowed or negative).
Can give more information if needed.
OS: Mac Desktop on chrome and safari.