3D Textures and FLoat32
Hello all, I've been working a bit with 3D textures lately, to display MRI which are sometimes (more often than not) encoded in Float32. So far, I was converting the data into uint8 on a single...
View ArticleSerialize ground probleme
I have some problem when I serialize a terrain. then the serialized data is not reloaded with ImportMesh. As soon as there is a texture on the ground, the serialization it passes bad. The only time it...
View ArticleSPS options, updatable/false will not work
This code will never change 'this._updatable' to false: if (options && options.updatable) { this._updatable = options.updatable; Line 162 in Particles/babylon.solidParticleSystem.ts
View ArticleOimoJSPlugin's setLinearVelocity is incorrect
I tried to create a sample using OimoJSPlugin. http://jsdo.it/cx20/IVHj However, the following error occurred. Uncaught TypeError: impostor.physicsBody.linearVelocity.init is not a function at...
View ArticleAssigning value to Abstractmesh._worldMatrix.m does not work with latest...
Hi there, After babylonjs v2.5 the assignment of _worldMatrix.m for an AbstractMesh doens't work. For instance, myabstractmesh._worldMatrix.m = myMatrixValue. Any alternative solution of this...
View ArticleUnity Exporter cannot be imported in Unity 2017.2.3p1
Hi, I've tried importing the latest Unity package from: https://github.com/BabylonJS/Exporters/blob/master/Unity/EditorToolkit/Redist/Babylon Editor Toolkit.unitypackage But it doesn't compile....
View ArticleLightmap issue with Unity3D Scene exporter
Hi, I tried to export my Unity project, following the "project setup" official guide here : http://doc.babylonjs.com/resources/projects. I have got lightmaps on my textures that seems to break when I...
View ArticleIssues when using compressed Textures [using setTextureFormatToUse]
Hi, Started using compressed textures in our projects. Came across three possible bugs, not sure about the last one. PG: https://www.babylonjs-playground.com/#RK0W5S#2 1 and 2 are demonstrated in the...
View Articleflicker glTF mesh with doubleSided normals in DefaultEnvironment
Strange flickering on a glTF mesh with DefaultEnvironment www.babylonjs-playground.com/#T7A2L7#3
View ArticleDeterministic lockstep issue with high FPS
Hi, I'm pretty new to Babylon.js, only started using it a few days ago, but really enjoy it, great work! I encountered some odd behavior with using deterministic lockstep on my setup, when running the...
View ArticlePBR, Reflection/Refraction glitch
https://www.babylonjs-playground.com/#MU17PR#8 If you pan the camera up and down, you will notice a juggling/glitch effect of the reflections or refractions (not sure) jumping around when you have a...
View ArticleAudioListener error when mouse is moved outside canvas
I'm not sure whether this qualifies as a babylon.js bug, but here's my scenario: I'm embedding a babylon.js canvas in a WordPress page there's some audio in the scene, but no positional audio when the...
View ArticleThe inspector has editing problems with meshes imported
Inspector Can not Change Mesh Values (vector3 and others). When we change the values, nothing happens on the mesh and in the inspector. it does not work on all models imported. But it works on the...
View ArticleExport specular textures with 3ds max
Hi, Specular textures are never exported with the export 3ds max (2017). All my models are textures, diffuse, specular and bump. Diffuse and bump are correctly exported, but not the specular ones....
View ArticleShadowGenerator usePercentageCloserFiltering breaks Android
https://playground.babylonjs.com/indexStable.html#MK6IZ7#1 Hi there, if you use usePercentageCloserFiltering (Shadowgenerator) it will break Android and only Android (iOS, Safari, Chrome desktop works...
View ArticleError for Specular Aliasing PG
Hi, is it know issue about shader error on Specular Aliasing PG from Master Physically Based Rendering ? BJS - [15:07:07]: Error: Validation Failed: Sampler error: Samplers of different types use the...
View Articlesound and Artefact shadow because of SceneOptimizer
Hi, When I activate the music on my scene (with a lot of object) and if use SceneOptimizer, I get the ripples of the music on the ground in the form of a shadow. It happens when I use:...
View ArticleMaya .Babylon Export Changing Material with JS Breaks Animation
Firstly, sorry I don't have my code in front of me, but I'm wondering/thinking this is a bug. I exported a skinned mesh avatar from Maya to *.babylon format with an animation. When I load the model...
View ArticleMesh normal issue!?
I am not sure why there is an issue with the material/shader for babylon format as shown in the image of the female. I also followed the instructions given on the babylon.js documentation site where...
View ArticlePlayground saved scenes hosed
I wanted to go back to a scene, & drinking some on the 4th, but the Url reverted back to one without the stuff at the end. At first, thought who deleted my fuckin scene. After I calmed down, I...
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