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Playground Is Down

An issue with our storage for the playground is still under investigation with the Azure Support. This results in an unstable usage of the PG. Sorry for the inconvenience, I ll keep you posted once...

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alphaIndex occurs depth problem.

Hello, I have to control depth of meshes with alphaIndex in my situation. but when meshes are over 10, rendering gets strange. https://www.babylonjs-playground.com/#BTU1J7#1 need your help.   thanks.

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Shadow probleme black bar

Hi, I think there is a problem with the version 3.2 shadow generator (usePercentageCloserFiltering). There is a huge black bar that is larger or smaller depending on the changes we make to shadowMinZ...

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Is poster property of videoDome should work in my example?

In this playground : https://www.babylonjs-playground.com/#SQ5UC1#4 I've put amiga as poster texture. But (by activating network throttling) all I see in the loading process is: scene clearColor >...

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Shadows of the missing character if buildings shadows

Hello, When I cast shadows to my character the shadows are perfect. But now if I add shadows to all my buildings, the shadows of the buildings are perfect, but the shadow of the character become...

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mergeMeshes multimaterial and SerializeMesh

Hi. I played a little bit with mergeMeshes with multiMaterial and SerializeMesh, and I discovered that it doesn't work properly. I mean, it recognise multimaterial and on serialize it save it but not...

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When exporting the glTF file with Babylon.js Inspector, the polygon is inverted

I tried exporting glTF file using Inspector of Babylon.js Sandbox. However, it seems that the polygon is inverted and displayed. The version of Babylon.js is v3.3.0-alpha.11. I think that it is...

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videoDome onReady not triggered

Hi, The onReady function herited by Node in the videoDome class is never triggered. Here is the PG: https://www.babylonjs-playground.com/#SQ5UC1#7 Many thanks !!

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usePercentageCloserFiltering shadow doesn't work on Samsung S8+

Hello, When using "usePercentageCloserFiltering" on Samsung S8+ (Android 8.0.0) I get "Unable to compile effect" after that any texture that can receive shadows doesn't work, reproduce with the doc's...

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GLTF model is not being rendered correctly

Hi everyone! Could you help me with this issue?  I'm using this tree model but the render is not correct. Some faces are not being shown. We developed it in blender and all normals are ok.  We also...

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Some Chrome browsers refusing to load updated .babylon files

I just updated my app the other day, and started getting reports of some users' Chrome browsers refusing to download and update .babylon files in their IndexedDB. Other browsers seem to have no...

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PBR issue on Galaxy 8+ with alpha 12

hi, found regression with alpha12 version (works well, on 10 and 11). PBR metalines materials is almost black on galaxy 8+ with webgl 1.0 PG (dont know how to force webgl 1.0 in playground) looks like...

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In Chrome particle cannot be restarted for the 3rd time and forth

Please try this playground, when you click on the balls, they will pop, and in the mean while a particle system will emit particles. This is working fine with Edge, but in chrome the particle system...

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InputPassword is not a constructor

It was still working a few days ago, but now it's no longer a builder. https://www.babylonjs-playground.com/#UB58DY  

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BabylonJS Renders GLTF Incorrectly, Some Faces Are Wrong Way

I have some GLTF files which BabylonJS renders incorrectly; some faces are in wrong direction. Cesium renders correctly, Three.js renders incorrectly as the same as BabylonJS. GLTF files are converted...

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HighlightLayer with AdvancedDynamicTexture

When we use BABYLON.GUI.AdvancedDynamicTexture, the HightLightLayer of a mesh is fully colored. I try several things, but nothing. It just happens when I add this. If you comment, it works normally. :...

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AudioListener error when mouse is moved outside canvas

I'm not sure whether this qualifies as a babylon.js bug, but here's my scenario: I'm embedding a babylon.js canvas in a WordPress page there's some audio in the scene, but no positional audio when the...

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Playground zip download

I have posted the solution in a question to fix a couple of PG zip download issues: 1. Engine is not being created the same as the default playground 2. createEngine() function, if specified, is not...

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Occlusion query not working

The occlusion query seems to be broken http://www.babylonjs-playground.com/#QDAZ80#3

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DefaultRenderingPipeline remove camera in list

Hi, Not sure if it's a bug (rather an observation), but when I'm using BABYLON.DefaultRenderingPipeline(), it remove cameras from the given array. I think the function should make a copy of the given...

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