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Shadows of the missing character if buildings shadows

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Hello,

When I cast shadows to my character the shadows are perfect. But now if I add shadows to all my buildings, the shadows of the buildings are perfect, but the shadow of the character become horrible without my understanding why.

For precision: my scene contains a lot of objects instance and in total almost 300 objects. So I have in 3ds max group in "containers" the elements of the same type of ways to have a more organized hierarchy. I do not know if this can cause the problem, I do not think it's binding. I absolutely need to group models by type in 3ds max otherwise it's a mess.

Containers give this in my hierarchy :

606261875_2018-07-0712_32_05-Greenshot.jpg.50a80e19a9f28d83bc1165238f718b4d.jpg I add them like this: 1078337450_2018-07-0712_33_06-Greenshot.jpg.970b5b3e2253d741a5adc866cde0777b.jpg

And I see that they are exporting with the Babylon exporter, but that should not be a problem I think, they are not dealing like meshes.

That's what it gives in pictures:

Here just the shadows of my character, it's perfect:

204818213_2018-07-0712_14_02-Greenshot.thumb.jpg.054b462262677e2add3145c6e9cf97b2.jpg

Now, if I also add the shadows of my buildings, the shadow of the character is bad. (The settings are the same as before.)

 

1148377579_2018-07-0712_12_58-Greenshot.thumb.jpg.7115894822a0c1d2d2cc1a9e5975599e.jpg

Shadows of buildings are always perfect, whether with the shadows of the characters or not. but if the buildings are add, the character always project a bad shadows.

Does not that come from making it an animating object, I do not know, I do not find what can cause that.

Thank you in advance.


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