Hello,
When I cast shadows to my character the shadows are perfect. But now if I add shadows to all my buildings, the shadows of the buildings are perfect, but the shadow of the character become horrible without my understanding why.
For precision: my scene contains a lot of objects instance and in total almost 300 objects. So I have in 3ds max group in "containers" the elements of the same type of ways to have a more organized hierarchy. I do not know if this can cause the problem, I do not think it's binding. I absolutely need to group models by type in 3ds max otherwise it's a mess.
Containers give this in my hierarchy :
I add them like this:
And I see that they are exporting with the Babylon exporter, but that should not be a problem I think, they are not dealing like meshes.
That's what it gives in pictures:
Here just the shadows of my character, it's perfect:
Now, if I also add the shadows of my buildings, the shadow of the character is bad. (The settings are the same as before.)
Shadows of buildings are always perfect, whether with the shadows of the characters or not. but if the buildings are add, the character always project a bad shadows.
Does not that come from making it an animating object, I do not know, I do not find what can cause that.
Thank you in advance.