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HighlightLayer with AdvancedDynamicTexture

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When we use BABYLON.GUI.AdvancedDynamicTexture, the HightLightLayer of a mesh is fully colored. I try several things, but nothing.

It just happens when I add this. If you comment, it works normally. :

var advancedTexture = BABYLON.GUI.AdvancedDynamicTexture.CreateFullscreenUI("UI");

https://www.babylonjs-playground.com/#XCPP9Y#576

There is nothing in the documentation that talks about this case, so I guess it's a bug.


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