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Changing Material Flips Faces

Load a GLTF model, change PBRMaterial to StandardMaterial, then faces are flipped. It looks a bug to me, but any idea? See http://www.babylonjs-playground.com/#9WNCI9#1 The GLTF file is validated. The...

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Texture updateSamplingMode issue

It seems like texture.updateSamplingMode() doesn't actually work (though looking through the code, it looks like it should, as it's making the right gl calls)....

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Gizmo bug

@trevordev I have some problem to make gizmos work properly. 2 Problem on this PG. - When we select the model, and we slide it does not go in the direction of the arrow, but to oppose it. - When we...

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TypeScript 3.0.1 Compiler Issue

Please pardon me announcing this issue with the latest Major of TypeScript: Error:(6474, 5) TS2717: Subsequent property declarations must have the same type. Property 'leftBounds' must be of type...

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edgeRendering alpha value

Hi! Is the alpha value of edgesColor is supposed to set alpha of the edgeRenderer effect? 'Cause if I'm not wrong, it's fade the color of the edgesColor itself, instead of the alpha:...

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Issue with cloned mesh and animation ranges

Hello, I am playing around with multiple animations (animation ranges) and I found an odd behavior in cloned meshes: https://playground.babylonjs.com/#9BHKKY#1 I looks like the animations are cloned...

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path3d.update not updating with "otherVector"

Hi, I used path3d.update(points, otherVector) command in a code and it works, until last week when it stop accepting update the curve with the "otherVector"! There are some change in the way to use...

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LittlestTokyo.glb DRACO format model can not be displayed with sandbox

I tried to display the following DRACO format glb model with Babylon JS Sandbox.  https://github.com/mrdoob/three.js/blob/dev/examples/models/gltf/LittlestTokyo.glb However, the following error...

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Exiting VR can result in messed up view

1) Navigate to https://www.babylonjs-playground.com/#G46RP6#2  (using Babylon 3.3.0-beta.1) 2) Click on the helmets to launch into VR 3) Press the Esc key in the browser to leave VR Notice that the...

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Loader bug on android chrome 68

I was just looking around to get started with babylon js. I encountered loader issue. While opening this flighthelmet, yeti and Chili Rex demo loader getting struck. Fighthelmet get struck offen. To...

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PBRMetallicRoughnessMaterial Bug, No Control Over Specular Intensity

I have searched high and low, and after a lot of digging, even through source of Babylonjs, unless I'm mistaken, there is no control over the intensity of specular reflections at all for the...

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VR + Mesh.clone()

Hi, Just found this bug: an error broke the scene if we try to clone a mesh when we are in VR mode. Here's a PG: https://www.babylonjs-playground.com/#K7YG35 Thanks !!

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rotationY of CubeTexture lost after clone

Cloning a CubeTexture (or a material using one) does not clone the rotation of the cube textue. This can be reproduced in this playground: https://playground.babylonjs.com/#WX93JP The two spheres...

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Please read FIRST

This forum is used to report bugs in the framework. If you tried doing something and it doesn't work correctly, it is a bug. Please don't forget: Unlike questions and answers - a demo is a must! I...

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positionGizmoEnabled true return getEngine of null (originalScene not exist)

@trevordev, Hi, I found a pretty sneaky bug when I try to activate a gizmo with this line: (It's random this error.) var manipulator = new BABYLON.GizmoManager(scene);...

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Error on dispose of control that is not added to a panel

In this playground example, I create and dispose a simple slider, without attaching the slider to a control panel. This produces an error because this._host (where the attached control panel is...

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Low quality rendering in Chrome

Hi, I've faced situation when Chrome suddenly has started to render 3D in a very low quality ("pixelized"). This has happened only on my local web server and only with Chrome. IE, FF on Local Web...

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computeBonesUsingShaders = false , animation can not apply to individual mesh

hi ,  if i load one mesh , and make multiply copies for the mesh and skeleton ,  if mesh.computeBonesUsingShaders  = false , and create animation scene.beginAnimation for cloned skeleton with...

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Screen shadow in iphone

Hello I have a problem, when I separate the html script and put it aside in a JS and upload it to facebook to do it as an instant game and visualize it on an iphone, touching the screen darkens...

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Probleme with the instances and clone (visibility and pickable)

Hello, There is some problem with the instances and clones: 1) When creating primitive objects (box, sphere ...) the instance is displayed. But if we create instances from mesh that we import...

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