Changing Material Flips Faces
Load a GLTF model, change PBRMaterial to StandardMaterial, then faces are flipped. It looks a bug to me, but any idea? See http://www.babylonjs-playground.com/#9WNCI9#1 The GLTF file is validated. The...
View ArticleTexture updateSamplingMode issue
It seems like texture.updateSamplingMode() doesn't actually work (though looking through the code, it looks like it should, as it's making the right gl calls)....
View ArticleGizmo bug
@trevordev I have some problem to make gizmos work properly. 2 Problem on this PG. - When we select the model, and we slide it does not go in the direction of the arrow, but to oppose it. - When we...
View ArticleTypeScript 3.0.1 Compiler Issue
Please pardon me announcing this issue with the latest Major of TypeScript: Error:(6474, 5) TS2717: Subsequent property declarations must have the same type. Property 'leftBounds' must be of type...
View ArticleedgeRendering alpha value
Hi! Is the alpha value of edgesColor is supposed to set alpha of the edgeRenderer effect? 'Cause if I'm not wrong, it's fade the color of the edgesColor itself, instead of the alpha:...
View ArticleIssue with cloned mesh and animation ranges
Hello, I am playing around with multiple animations (animation ranges) and I found an odd behavior in cloned meshes: https://playground.babylonjs.com/#9BHKKY#1 I looks like the animations are cloned...
View Articlepath3d.update not updating with "otherVector"
Hi, I used path3d.update(points, otherVector) command in a code and it works, until last week when it stop accepting update the curve with the "otherVector"! There are some change in the way to use...
View ArticleLittlestTokyo.glb DRACO format model can not be displayed with sandbox
I tried to display the following DRACO format glb model with Babylon JS Sandbox. https://github.com/mrdoob/three.js/blob/dev/examples/models/gltf/LittlestTokyo.glb However, the following error...
View ArticleExiting VR can result in messed up view
1) Navigate to https://www.babylonjs-playground.com/#G46RP6#2 (using Babylon 3.3.0-beta.1) 2) Click on the helmets to launch into VR 3) Press the Esc key in the browser to leave VR Notice that the...
View ArticleLoader bug on android chrome 68
I was just looking around to get started with babylon js. I encountered loader issue. While opening this flighthelmet, yeti and Chili Rex demo loader getting struck. Fighthelmet get struck offen. To...
View ArticlePBRMetallicRoughnessMaterial Bug, No Control Over Specular Intensity
I have searched high and low, and after a lot of digging, even through source of Babylonjs, unless I'm mistaken, there is no control over the intensity of specular reflections at all for the...
View ArticleVR + Mesh.clone()
Hi, Just found this bug: an error broke the scene if we try to clone a mesh when we are in VR mode. Here's a PG: https://www.babylonjs-playground.com/#K7YG35 Thanks !!
View ArticlerotationY of CubeTexture lost after clone
Cloning a CubeTexture (or a material using one) does not clone the rotation of the cube textue. This can be reproduced in this playground: https://playground.babylonjs.com/#WX93JP The two spheres...
View ArticlePlease read FIRST
This forum is used to report bugs in the framework. If you tried doing something and it doesn't work correctly, it is a bug. Please don't forget: Unlike questions and answers - a demo is a must! I...
View ArticlepositionGizmoEnabled true return getEngine of null (originalScene not exist)
@trevordev, Hi, I found a pretty sneaky bug when I try to activate a gizmo with this line: (It's random this error.) var manipulator = new BABYLON.GizmoManager(scene);...
View ArticleError on dispose of control that is not added to a panel
In this playground example, I create and dispose a simple slider, without attaching the slider to a control panel. This produces an error because this._host (where the attached control panel is...
View ArticleLow quality rendering in Chrome
Hi, I've faced situation when Chrome suddenly has started to render 3D in a very low quality ("pixelized"). This has happened only on my local web server and only with Chrome. IE, FF on Local Web...
View ArticlecomputeBonesUsingShaders = false , animation can not apply to individual mesh
hi , if i load one mesh , and make multiply copies for the mesh and skeleton , if mesh.computeBonesUsingShaders = false , and create animation scene.beginAnimation for cloned skeleton with...
View ArticleScreen shadow in iphone
Hello I have a problem, when I separate the html script and put it aside in a JS and upload it to facebook to do it as an instant game and visualize it on an iphone, touching the screen darkens...
View ArticleProbleme with the instances and clone (visibility and pickable)
Hello, There is some problem with the instances and clones: 1) When creating primitive objects (box, sphere ...) the instance is displayed. But if we create instances from mesh that we import...
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