Load a GLTF model, change PBRMaterial to StandardMaterial, then faces are flipped. It looks a bug to me, but any idea?
See http://www.babylonjs-playground.com/#9WNCI9#1
The GLTF file is validated. The material's backFaceCulling is copied.
Load a GLTF model, change PBRMaterial to StandardMaterial, then faces are flipped. It looks a bug to me, but any idea?
See http://www.babylonjs-playground.com/#9WNCI9#1
The GLTF file is validated. The material's backFaceCulling is copied.