Viewport and foreground GUI
The GUI texture should be in the foreground, but it does not work on a Viewport. It is the Viewport that is always at the forefront. http://www.babylonjs-playground.com/#UCFKM#101 On my project I have...
View ArticleArcRotateCamera position.y do not work
I wanted to change the value y of the position of the rotating camera, but that has no effect. Only setPosition () works. only if I use this, it creates a problem for the animation of my character...
View ArticleParticles Emitter Position Delay
I have a particles emitter. I create a sphere and position it. Then I create the particle system. But the particles start in the original position, too. They continue in the new position, but the...
View ArticleFog color on PBRMaterials
I'm not sure if I missed something here, but the fogColor gets kind of luminosity addition on PBRMaterials. Playground of course: https://www.babylonjs-playground.com/#HS25HW#1
View ArticleGizmo and pivot of meshes merged
@trevordev, Hello, I find a bug on the gizmos when we merge objects. If I am merging two objects and then replacing the pivot in the center of this new merge object. The gizmo is no longer on the...
View ArticleMerge mesh and multimaterial
I found run bug when we merge two objects that are a multimaterial. The object is well merged. Once I serialize it to record it and reload my scene. Some of the textures are missing. On the first...
View ArticlePlayground Hover @see Links Broken
In Playground, info links open new tab back to Playground, instead of to the actual link. Hover over Method, @see link, click, no bueno.
View ArticleJitter / Tremble of Parent Mesh Camera
Whether Camera is the parent of a Mesh (in example below), or the other way around (in my personal project), when moving "fast" at speed = 1000, eventually there is some (discrepancy) jitter visible...
View ArticleremoveShadowCaster null exception
Hi, found case that can trigger null pointer for removeShadowCaster, (possibly addShadowCaster as well). As includeDescendants is true by default it tries to remove shadow from children as well, but...
View ArticleTypeScript 3.0.1 Compiler Issue
Please pardon me announcing this issue with the latest Major of TypeScript: Error:(6474, 5) TS2717: Subsequent property declarations must have the same type. Property 'leftBounds' must be of type...
View ArticleGoing to full screen; mouse button stuck down
I know I mentioned this before, a really long time ago. When you switch to full screen, movement of the mouse directly affects the camera as if you had a button pressed. It happens in the...
View ArticleWater broken in WorldMonger showcase
Hello, The following showcase: http://www.babylonjs.com/scenes/worldmonger/ does not display the water anymore. I guess it uses the latest babylonjs so it should have been broken recently. It used to...
View ArticleDebug layer is not opening
Hi, tried to open inspector by: this.getScene().debugLayer.show(); but that produces following errors: bootstrap:129 Uncaught TypeError: Cannot read property 'bind' of undefined at bootstrap:129 at...
View ArticleDefault Rendering Pipeline and colorGrading
Is my setup of LUT texture inside defaultRenderingPipeline wrong? https://www.babylonjs-playground.com/#23YL1J#2 (play with boolean line 12) I don't understand why I haven't the same render than the...
View ArticleRenderTargetTexture.renderList.push() very slow in version 3.3
In my application i'm doing something like this: renderTarget.renderList = []; for (var mesh of myMeshes) { if(...) { renderTarget.renderList.push(mesh); } } After updateing to BJS version 3.3 i...
View ArticleVolumetric fog and GPU Particles
On this official demo when I activate Use GPU Particles, it produces a strange thing. (How to say: She runs away, running. and enters the fourth dimension 🤣)...
View ArticleGUI - isVisible re-render
Each click should toggle isVisible of image: https://www.babylonjs-playground.com/#XCPP9Y#637 I believe it's related to the new functionality at control level which makes sure controls can't be marked...
View ArticleBehavior change for parametric Tube between v3.2 and v3.3
Hello, I am using a cylinder (created with CreateTube) to visualize a SpringJoint. The cylinder is updated in scene.registerBeforeRender. The following code works with BabylonJS v3.2 but breaks for...
View ArticleClicking on mesh is not detected at some points
Mesh is not recognized when I try to "pick" it at some points. I created this PG where each click adds to the counter, so it's easy to notice when a click is not detected....
View ArticleBroken Link to Typescript Playground Ball and plane
Babylon JS have excellent documentation, however, there's still broken links exists and really hope some one can fix it to make the documentation perfect. Open page https://doc.babylonjs.com/examples/...
View Article