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Viewport and foreground GUI

The GUI texture should be in the foreground, but it does not work on a Viewport. It is the Viewport that is always at the forefront. http://www.babylonjs-playground.com/#UCFKM#101 On my project I have...

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ArcRotateCamera position.y do not work

I wanted to change the value y of the position of the rotating camera, but that has no effect. Only setPosition () works. only if I use this, it creates a problem for the animation of my character...

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Particles Emitter Position Delay

I have a particles emitter. I create a sphere and position it. Then I create the particle system. But the particles start in the original position, too. They continue in the new position, but the...

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Fog color on PBRMaterials

I'm not sure if I missed something here, but the fogColor gets kind of luminosity addition on PBRMaterials. Playground of course: https://www.babylonjs-playground.com/#HS25HW#1    

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Gizmo and pivot of meshes merged

@trevordev, Hello, I find a bug on the gizmos when we merge objects. If I am merging two objects and then replacing the pivot in the center of this new merge object. The gizmo is no longer on the...

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Merge mesh and multimaterial

I found run bug when we merge two objects that are a multimaterial. The object is well merged. Once I serialize it to record it and reload my scene. Some of the textures are missing. On the first...

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Playground Hover @see Links Broken

In Playground, info links open new tab back to Playground, instead of to the actual link. Hover over Method, @see link, click, no bueno.  

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Jitter / Tremble of Parent Mesh Camera

Whether Camera is the parent of a Mesh (in example below), or the other way around (in my personal project), when moving "fast" at speed = 1000, eventually there is some (discrepancy) jitter visible...

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removeShadowCaster null exception

Hi, found case that can trigger null pointer for removeShadowCaster, (possibly addShadowCaster as well). As includeDescendants is true by default it tries to remove shadow from children as well, but...

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TypeScript 3.0.1 Compiler Issue

Please pardon me announcing this issue with the latest Major of TypeScript: Error:(6474, 5) TS2717: Subsequent property declarations must have the same type. Property 'leftBounds' must be of type...

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Going to full screen; mouse button stuck down

I know I mentioned this before, a really long time ago.  When you switch to full screen, movement of the mouse directly affects the camera as if you had a button pressed.  It happens in the...

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Water broken in WorldMonger showcase

Hello, The following showcase: http://www.babylonjs.com/scenes/worldmonger/ does not display the water anymore. I guess it uses the latest babylonjs so it should have been broken recently. It used to...

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Debug layer is not opening

Hi, tried to open inspector by: this.getScene().debugLayer.show(); but that produces following errors: bootstrap:129 Uncaught TypeError: Cannot read property 'bind' of undefined at bootstrap:129 at...

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Default Rendering Pipeline and colorGrading

Is my setup of LUT texture inside defaultRenderingPipeline wrong? https://www.babylonjs-playground.com/#23YL1J#2 (play with boolean line 12) I don't understand why I haven't the same render than the...

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RenderTargetTexture.renderList.push() very slow in version 3.3

In my application i'm doing something like this: renderTarget.renderList = []; for (var mesh of myMeshes) { if(...) { renderTarget.renderList.push(mesh); } } After updateing to BJS version 3.3 i...

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Volumetric fog and GPU Particles

On this official demo when I activate Use GPU Particles, it produces a strange thing. (How to say: She runs away, running. and enters the fourth dimension 🤣)...

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GUI - isVisible re-render

Each click should toggle isVisible of image: https://www.babylonjs-playground.com/#XCPP9Y#637 I believe it's related to the new functionality at control level which makes sure controls can't be marked...

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Behavior change for parametric Tube between v3.2 and v3.3

Hello, I am using a cylinder (created with CreateTube) to visualize a SpringJoint. The cylinder is updated in scene.registerBeforeRender. The following code works with BabylonJS v3.2 but breaks for...

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Clicking on mesh is not detected at some points

Mesh is not recognized when I try to "pick" it at some points. I created this PG where each click adds to the counter, so it's easy to notice when a click is not detected....

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Broken Link to Typescript Playground Ball and plane

Babylon JS have excellent documentation, however, there's still broken links exists and really hope some one can fix it to make the documentation perfect. Open page https://doc.babylonjs.com/examples/...

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