Serialize mesh with actions
Lorsque je sérialise un objet qui a des actions, j'ai une erreur avec le maillage : http://www.babylonjs-playground.com/#GI1F90#71
View ArticleWebWorker error
Hi, today I want to test webworkers in my game, but after enable webworker in scene i got error: Uncaught TypeError: Failed to execute 'postMessage' on 'DedicatedWorkerGlobalScope': The 2nd argument...
View ArticleGizmos only work on last created scene
Hi all, You can see it in the playground below. The gizmos work fine in the right scene (scene2, which was created last), but for the left scene, the gizmos appear in the right scene, and they don't...
View ArticleGizmo: onDragStartObservable and onDragEndObservable always returns the same...
Hi @trevordev, I found, I think, a bug to recover the change of position / rotation / scaling with the observable DragStart and DragEnd which retrieves the same position value for example. If I start...
View ArticleTransparency of the ground with water
I noticed this recent problem with the water making some area of the land transparent. It's about a week ago basically. IF I try the version from 3.2, it does not work anymore. If I remove the soil...
View ArticleClick / Pickup event triggered on mesh behind the sprite
Refer to the playground url below, sprite is in front of the sphere, however the click / pick event triggered on backend sphere first regardless of the sprite's position. Url:...
View ArticleScene event fired twice
When i catch onPointerUp event in scene then it is fired twice: https://www.babylonjs-playground.com/#TUNZFH#13
View ArticleLayerMask and alwaysSelectAsActiveMesh
When i set alwaysSelectAsActiveMesh as true then mesh is always rendered without layer mask restrictions. I not certain how it should works, but I want to write that for verify by BJS team....
View ArticleParticles in multiple cameras
When I attach more than one active camera for scene then particle system are generated faster: Multi active cameras: https://www.babylonjs-playground.com/#TUNZFH#9 One camera:...
View ArticlePointerup observable bug ?
Well, my codes were working fine yesterday, this morning something went awry with my pointer observables. Dug a little into it and found similar reproducible results in...
View ArticleBlack surfaces (no lighting) on LG K30
I just got a new LG K30 android phone and my project shows all surfaces as flat black without lighting. The latest chrome firefox and opera all show the same. The train demo and Cornell box demos...
View ArticleNew version of BJS camera error
Hi, last time i post three bugs. Today i want to start with develop next features to my game. Begin from update babylon to latest version. On stable version my game works, but on 4.0 alpha i got error...
View ArticleAngular 6.1.9 + BabylonJS 3.3.0 + Typescript 2.9.2
Dear Developers, i have the following Error after updating from 3.2.0 BayblonJS to 3.3.0: ERROR in node_modules/babylonjs/babylon.d.ts(8665,5): error TS2717: Subsequent property declarations must have...
View ArticleHighlightLayer - Cannot add an uniform after UBO has been created
When I add Highlight layer to my mesh, then i got error: " Cannot add an uniform after UBO has been created" PG with error: https://www.babylonjs-playground.com/#TUNZFH#17 -> when you click run...
View ArticleShadow degrade after box moving
Hello, I found a problem with moving shadows. If I create a box with shadows, it is perfect, but if the object, a moment later, is in motion, the shadow of the first box will shake and degrade...
View ArticlePossible Playground FragID issue
Hi gang! I THINK I am seeing the playground increase the fragment identifier +2 each save. In other words... save once... #65. Save again, #67. Again, #69. Might need checking. thx.
View ArticleMaximum call stack size exceeded when apply click event on BILLBOARDMODE...
Refer to the link below, for billboard enabled meshes, I added mouse pick event so the camera will target to the mesh which being clicked. However, after several clicks on different meshes, I got the...
View ArticleNull Engine and AssetManager
Hello there, I have a weird behavior and I can't figure what is really going on here. I have a babylon scene which works fine in my browser, electron, ... For my workflow I was planning to use the...
View ArticleNULL ENGINE behaviour using setPivotPoint and CSG
Hi All, I have strange behaviour in NullEngine using setPivotPoint with CSG Same Code, different results? (Blue background in Playground, grey background NULL ENGINE)...
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