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Bug on Safari 12 BJS 3.2

All the 3.3 preview demo doesn't work too.

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Serialize mesh with actions

Lorsque je sérialise un objet qui a des actions, j'ai une erreur avec le maillage : http://www.babylonjs-playground.com/#GI1F90#71

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WebWorker error

Hi, today I want to test webworkers in my game, but after enable webworker in scene i got error: Uncaught TypeError: Failed to execute 'postMessage' on 'DedicatedWorkerGlobalScope': The 2nd argument...

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Gizmos only work on last created scene

Hi all, You can see it in the playground below. The gizmos work fine in the right scene (scene2, which was created last), but for the left scene, the gizmos appear in the right scene, and they don't...

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Gizmo: onDragStartObservable and onDragEndObservable always returns the same...

Hi @trevordev, I found, I think, a bug to recover the change of position / rotation / scaling with the observable DragStart and DragEnd which retrieves the same position value for example. If I start...

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Transparency of the ground with water

I noticed this recent problem with the water making some area of the land transparent.  It's about a week ago basically. IF I try the version from 3.2, it does not work anymore. If I remove the soil...

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Click / Pickup event triggered on mesh behind the sprite

Refer to the playground url below, sprite is in front of the sphere, however the click / pick event triggered on backend sphere first regardless of the sprite's position. Url:...

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Scene event fired twice

When i catch onPointerUp event in scene then it is fired twice: https://www.babylonjs-playground.com/#TUNZFH#13

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LayerMask and alwaysSelectAsActiveMesh

When i set alwaysSelectAsActiveMesh as true then mesh is always rendered without layer mask restrictions. I not certain how it should works, but I want to write that for verify by BJS team....

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Particles in multiple cameras

When I attach more than one active camera for scene then particle system are generated faster:  Multi active cameras: https://www.babylonjs-playground.com/#TUNZFH#9   One camera:...

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Pointerup observable bug ?

Well, my codes were working fine yesterday, this morning something went awry with my pointer observables. Dug a little into it and found similar reproducible results in...

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Black surfaces (no lighting) on LG K30

I just got a new LG K30 android phone and my project shows all surfaces as flat black without lighting. The latest chrome firefox and opera all show the same. The train demo and Cornell box demos...

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New version of BJS camera error

Hi, last time i post three bugs. Today i want to start with develop next features to my game. Begin from update babylon to latest version. On stable version my game works, but on 4.0 alpha i got error...

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Angular 6.1.9 + BabylonJS 3.3.0 + Typescript 2.9.2

Dear Developers, i have the following Error after updating from 3.2.0 BayblonJS to 3.3.0: ERROR in node_modules/babylonjs/babylon.d.ts(8665,5): error TS2717: Subsequent property declarations must have...

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HighlightLayer - Cannot add an uniform after UBO has been created

When I add Highlight layer to my mesh, then i got error: " Cannot add an uniform after UBO has been created" PG with error: https://www.babylonjs-playground.com/#TUNZFH#17 -> when you click run...

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Shadow degrade after box moving

Hello, I found a problem with moving shadows. If I create a box with shadows, it is perfect, but if the object, a moment later, is in motion, the shadow of the first box will shake and degrade...

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Possible Playground FragID issue

Hi gang!    I THINK I am seeing the playground increase the fragment identifier +2 each save. In other words... save once... #65.  Save again, #67.  Again, #69. Might need checking.  thx.

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Maximum call stack size exceeded when apply click event on BILLBOARDMODE...

Refer to the link below, for billboard enabled meshes, I added mouse pick event so the camera will target to the mesh which being clicked. However, after several clicks on different meshes, I got the...

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Null Engine and AssetManager

Hello there, I have a weird behavior and I can't figure what is really going on here. I have a babylon scene which works fine in my browser, electron, ... For my workflow I was planning to use the...

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NULL ENGINE behaviour using setPivotPoint and CSG

Hi All, I have strange behaviour in NullEngine using setPivotPoint with CSG Same Code, different results? (Blue background in Playground, grey background NULL ENGINE)...

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